modblob: (Default)
Mods ([personal profile] modblob) wrote2019-04-22 09:58 pm

applications.




Applications are currently: OPEN.


As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:

▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.


Application Guide.


▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.

▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.

▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.

▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.

▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.

▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.


Submit an Application.


To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.


new players

returning/current players





substances: (softest)

klaus hargreeves 👻 the umbrella academy (netflix) 👻 hadriel crau 👻 reserved

[personal profile] substances 2019-06-09 07:26 pm (UTC)(link)

Player.

Name: coffee
Contact: PM or coffee#6251 on Discord
Current Characters: n/a

Character.

Name: Klaus Hargreeves
Canon: The Umbrella Academy (Netflix)
Canon Point: End of S1E10; immediately as the siblings attempt to time travel after failing to save the world from the apocalypse.
CRAU Timeline/Game(s): Klaus has been in Hadriel for approximately two months, and will be coming from the end of Hadriel's endgame.

World Description: n/a
Character History: Klaus at Umbrella Academy Wiki. This link only has Klaus-specific synopses of the first four episodes, so I've listed out anything that was not covered in the Wiki and compiled it in this entry on Klaus' journal.

CRAU History: Klaus was only in Hadriel for a couple of months, but quite a bit happened. After being rescued from the coliseum where he arrived, he got settled in and made a few friends, and discovered that he'd arrived in Hadriel during the build up to a final war between the gods who run Hadriel and the Null, a robotic enemy race bent on killing them all. He was involved in an event where his fears were heightened and fought the ghosts of the Hosts that he could see, and this spurred him into asking whether anyone could help him train with his abilities so he can make a bigger difference during the final battle. When the Null arrive, he is participating in the guerrilla warfare taking place in the jungle, where he is using the knowledge he gained in Vietnam to help weaponize the terrain. He is going to be evoking two monster ghosts during the battle.

Personality: Klaus is a highly emotional and sensitive person who isn't afraid to express his fear or affection, and doesn't try to stop himself from crying. He also has a tendency to be very open about less appealing reactions, frequently pouting, becoming stubborn, and throwing tantrums. He can be a handful with his quickly changing and explosive emotions, but he can also be incredibly warm and soothing with his capacity to care and forgive.

Sensitive and compassionate (at least when he's sober), Klaus is always the first to comfort his siblings with a gentle touch or a hug or even by pressing a hand against their shoulders during times of stress. Both through his words and actions he shows a lot of empathy for the people he cares about, and has a very powerful capacity to forgive. Klaus is an addict, and with addiction comes a whole slew of terrible habits and traits - stealing from people you care about, being flaky and out of contact, relying too heavily on the kindness of family. Klaus has done bad things, and so he understands how people can do bad things, and is far more likely to overlook or forgive bad behaviour on the part of people around him. Klaus gets it, how people can mess up spectacularly and still not be bad people.

Klaus takes a lickin' and keeps on tickin' both mentally and physically - during the show, he's kidnapped and tortured, goes through withdrawals twice, and survives 10 months in the Vietnam war. Despite all this, and despite a lot of complaining, whining, and often crying, he's on his feet, mobile, and ready to help save the world, even when his siblings don't necessarily think he's capable of helping them. Klaus might not be ambitious, but he's willing to try new things, and if they backfire, he's got a high tolerance for the fallout. He might want to quit, but he very rarely actually does.

Klaus is adaptable, but the other side of that coin is that he's also inconsistent and unreliable. He has a tendency to wander off when he's on lookout duty, to not show up, to change his mind and swing rapidly back and forth between opinions. Everything about him is built on this changeable base, and as a result, he tends to be unstable, flaky, and erratic. It's chaotic and not always enjoyable to either for Klaus himself or for the people around him. Also, while Klaus is intelligent enough, but he's always a little fried, a little frazzled, a little distracted, either by intoxicants or seeing the dead, being dope sick or grieving or in pain or any number of other things. He tends to live his life by impulse, driven by emotion, jumping into things full throttle, changing his mind on a whim and diving into things whenever he wants. Klaus isn't the type to move through life methodically, with a plan or any perception of actions and consequences, he just barrels forward, stumbles through life and goes with the flow.

Finally, while he is incredibly resilient and has a great capacity to survive, Klaus is not exactly an optimist. His default is to assume that things are going to turn out for the worst, and he frequently voices it in a sarcastic, slightly cynical way. Klaus plays it off as a joke, but he genuinely seems to think that life is inherently difficult, the future is not bright, and people are going to be assholes. As much as he likes being proven wrong, he doesn't ever really expect to.

CRAU Development: Not a lot has changed in Hadriel to alter Klaus' personality itself. He's gained a bit of confidence in himself and his abilities after spending two months alone in a strange alternate world - he's made his own friends, kept himself mostly sober, lived in an apartment by himself without burning it down, trained to use his ability, and used his knowledge to help fight a war. In canon, Klaus said that he wanted to be taken seriously, and some of the people in Hadriel have done so, which has given him the push he needed to advance himself a little. Still, he's only at the very beginning first few steps of that particular character arc and has a long way to go still.

Powers/Abilities: Klaus has the ability to see and interact with dead people. When he isn't inebriated or in an altered state of mind, Klaus can see people in the afterlife, and interact with them visually and verbally. The spirits take a variety of forms - most often semi-transparent horror visions of the dead that scream and whisper his name or apparitions that seem to interact with him verbally and visually as if they were actually present with him. Most of these apparitions show any visible signs of any injuries or conditions that led to their deaths and speak the languages that they spoke in life, which sometimes means that Klaus can't understand them. The exception to his is his brother, Ben, who he has been seeing whenever he was sober since shortly after Ben died. Ben appears perfectly normal with no outward sign of how he died, and seems to be solidly visible, audible, and present sooner after Klaus stops drugs than any of the other apparitions.

Klaus also has the ability to interact physically with the dead, and to conjure spirits and allow them to manifest into the physical world. He has, at several points, allowed Ben to interact with the physical world - Ben punched him in the face, he allowed Ben to drag Diego to safety, and in a fight where the siblings were badly outnumbered, Klaus pulled Ben into the physical world and allowed Ben to use his eldritch horror ability to save them. This physical use of Klaus' ability is rare, takes a lot of effort, and requires at least a day or two of solid sobriety to manage.

Having spent most of his life trying to dull his abilities, not train in them, he has very little control beyond the passive seeing of spirits that he can't 'turn off' without being intoxicated. It is stated by his father that he has barely scratched the surface of what he can do, but at this point he (and the audience) is unaware of what else he might be capable of.

Klaus trained a bit with his ability in Hadriel, but it was very short-term training and didn't advance his abilities much. It's slightly easier for him to physically manifest ghosts, and he managed two evocations of ghostly monsters in extremely desperate circumstances. If he was a level 1 before, he's now a level 1.5. Maybe 2, tops.

Inventory: Items currently on his person: grey V-neck T-shirt, Vietnam-era US Army jacket with sleeves torn off, dog tags belonging to his dead lover Dave, black leather pants that lace up the sides, floral-print Doc Marten boots, a small hand axe, several knives, a half-empty lighter, two and a half joints; a beat up black canvas backpack containing some extra clothing and items from home: his Walkman and headphones, a couple mix tapes of assorted music (mostly oldies), a pair of beaded womens sandals, a pair of off-brand Converse-style canvas shoes, a bottle of black nail polish, a pink cap-sleeve crop top with the word 'UGLY' in black text across the front, an oversized bright blue mesh tank top, a gothic style black mesh crop top, a black and grey striped long-sleeve T-shirt, a pair of knee-length pink sweatpants, a pair of distressed black skinny jeans, a few pairs of underwear and socks, his patchwork jacket with fur trim from home.

Anything Else? Klaus has a couple of issues that are worth mentioning but that aren't exactly personality aspects.

Addiction: For basically his entire life, Klaus has struggled with addiction. He's addicted to pretty much any substance you can be addicted to, and the moment the going gets tough he tends to default to a desperate scramble for drugs that overrides most other instincts he has. This is something he's been (moderately) successful in fighting, though it's still an ongoing problem. He managed 30 days of sobriety in Hadriel before he backslid into using pot on a semi-regular basis, but hasn't resumed alcohol or any harder drugs. Arguably, he hasn't had the temptation since there aren't harder drugs in Hadriel, but it's something.

PTSD: Whenever there are loud noises, flashing lights, or he's confined in a small dark place, Klaus starts getting flashbacks - visual, auditory, the whole works. These episodes can cause him to panic and completely lose the thread of whatever he's doing, generally rendering him incapable of standing or moving or doing anything but crouching down with his arms around the back of his neck crying.

samples
Network Sample: Klaus' tag on the Hadriel network comm.

Prose/Brackets Sample: Klaus' tag on the Hadriel logs comm.