applications.

Applications are currently: OPEN.
As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:
▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.
Application Guide.
▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.
▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.
▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.
▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.
▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.
Submit an Application.
To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.
Rey | Original | Not Reserved.
Name: Revu.
Contact: Discord (revuvuzela#6927), Purk (
Current Characters: N/A.
Name: Rey.
Canon: Original from published series (Project SERAPHIM).
Canon Point: Book Three, Seraphim PINION, Chapter 36: The World is Gonna Change Us — (After being impaled with a rebar by IV.)
World Description: By 2154, humanity has come a long way... only not really.
For that you can thank the meddling of synthetic influence and a crazed AI, both having worked things in the shadows for over a century. The GRIGORI was once a program that was intended to be an analyzable reckoner on a quantum scale, predicting meteorology, computing the structures and properties of chemical compounds, and simulation exercises. However, its simulation and algorithms were not producing the results that the benefactors supporting the project desired. Thus, they had the program shut down, but not before the GRIGORI Program installed itself into a global satellite network and space stations, allowing itself to “posthumously” manipulate human affairs.
Before long, the Program had constructed its own envoy: Another AI given physical form by the name of IV. With their control hidden over the global networks, the GRIGORI and IV were able to dispatch synthetic copies of human beings to replace individuals, from powerful government officials to mere foot soldiers. In later years, they waged a form of psychological warfare by supposedly “reviving” dead soldiers to fight against their former allies, which in reality were synthetic copies.
It was the forces of the GRIGORI and IV that Rey had been tailored to fight. While not her original purpose, her memories, skills, and missions were usually intended to seek out the weaknesses of the GRIGORI Program, whether she was aware of it or not. Manipulated, rewritten, and reconstructed by a fellow synthetic humanoid named Gregory Tremond, Rey was sent on several dangerous operations to take down the remnants of the GRIGORI, located on four different terminals around the globe.
The world itself is more advanced in some ways, but not as progressive in others. Phones, computers, and methods of transportation have been updated as technology improved, but attempts at space travel and cybernetics had been temporarily halted either by the GRIGORI or due to attempts to prevent the program from hacking into individual people via implants.
Warfare, as expected, has changed with the development of drones and synthetics. Biological tactics have been used to hit civilian cities as a method of striking morale, and living weapons of mass destruction have left wastelands and destruction in their wake (Rey having been one of them, herself). As is typically expected with the human race, new technology means new ways of killing each other.
However, it has also offered ways to help better humanity as well, with cybernetics allowing people who would otherwise never stand on their own two feet be able to walk again, or allow the blind to see and the deaf to hear. Medicine has advanced in ways that people don't get sick as easily as they used to. War and conflict, while not entirely a thing of the past, is not as widespread and common as it used to be.
Or so people think. But history has an insidious way of repeating itself, one way or another... and more things have been manipulated by the GRIGORI than most realize.
[For more details, refer to the extended setting.]
Character History: History info here.
Personality: Due to the nature of her programming, Rey has a precarious personality. Prone to risks and dangerous outbursts, her barbarous urges are kept at bay by the suppression of much older memories. These feelings are deep-rooted, and it’s sometimes hard to say whether she’s incapable of change or she’s just not willing to.
Even her ways of expressing affection is less than conventional. When she perceives someone as weak, she becomes fiercely protective in a way that can come off as unintentionally condescending or humiliating to the other person. If she perceives that person to be strong, she has no reservations about putting them in harm’s way, as it’s her way of showing that she has faith in their abilities to survive. Rey’s faith is pretty dangerous.
She has always exhibited a nature that borders on self-destruction, going so far as to hardly acknowledge her own self as a being. While she is internally still at war with acceptance her own personhood, her self-destructive tendencies have changed with her mission-driven mentality. When running headlong into precarious situations, it is not to destroy herself but to defend others so that they may survive. It’s that outlook as well as her need to be a protector that has become her raison d’être, almost making her a better soldier than she ever was.
Similarly, she has recently been faced with a need to atone for all the things she had done (her present self as well as past incarnations), going so far as to throwing herself into a fray without a care for her own wellbeing. After a series of reckless displays, it isn’t until after a couple interventions that she reevaulates her way of doing things. That she needs to stop living for the sake of others and work on trying to confront her own faults.
Paradoxically, Rey is selfish in her supposed selfless acts of martyrdom, fringing on suicidal. While it’s not the first time Rey has been urged to try and live for herself, it slaps her in the face when it’s finally brought to her attention by someone she had hurt.
While her brute honesty can be off-putting, she doesn’t hold any reservations when speaking her mind. This has proven to be another tactic she uses to push people away, because she’s not doing anyone favors by being so blunt — it’s specifically to alienate herself even further. And it’s damn confusing when she finds that it doesn’t always work.
Despite her honesty, she isn’t an open book out of trust. Instead, this is intended to keep most people at an emotional distance. In some cases, as soon as someone starts getting close she is prone to act out in ways that can be considered cruel, oftentimes blurting horrible things she may or may not mean.
Some things never change. She still gives no fucks about what people think of her. She is a monster and she knows this. What she doesn’t want is to do more harm than she’s already done. She just acts incredibly moody and aggressive. She is, at heart, a weapon raised to serve no other purpose but to fight. When there’s no war to be fought, she doesn’t really know what to do with herself. But she is nearly a century old, and much of that knowledge and experience (even the fabricated ones) adds up. How to go forward? That’s something she’s barely had time to figure out.
Powers/Abilities:
● Composition: Rey’s body was designed to resemble Fiona Cleary, Leland Cleary’s daughter who had died during a typhus outbreak in Ireland during the 19th Century. She is the spitting image of that girl, had she lived into adulthood. Her flesh and blood and fibers are cloned from a “father” and “mother”, Lucas Coffey and Undine Stransky, thus making them biologically related by all counts. She is, first and foremost, designed specifically for the sake of combative purposes.
● Brísingamen: The Brísingamen is an energy stored within Rey’s vessel that, once imprinted into her chest, supplies her bionic physiology with the ability to function. Her skeletal structure is made up of fervidium alloy, a type of iridescent metal that constantly burns internally once activated by the Brísingamen. This energy can unleash heat particles from the vessel, generating enough to cause a person to burst to flame. When activated it takes on the form of neon red veins pulsating through the parts of the body Rey is applying the energy to, which can occasionally cause her skin to secrete a dripping, oily, extremely hot substance.
Basically, she’s a walking powerhouse, which also grants her an immunity to fire and extreme hot and cold temperatures. She is capable of manipulating her own body heat, from being able to cauterize wounds to igniting a flame. When angered to the point of raw fury, she can even breathe smoke.
If she overexerts herself, takes on too much (say, a whole battalion of human combatants) with her Brísingamen, then Rey will burst into uncontrollable flames. Even though her body is immune to fire, she will then continue to burn until extinguished by an outside source. While carbon dioxide, extreme cold, or a large quantity of water should do the trick, it’s best to use a method that requires distance between Rey and anyone else, because by then that bitch is literally on fire.
When using the Brísingamen, red glowing veins pump through wherever she is directing the energy (i.e. her arms). Utilizing it at its fullest capacity (say, the rate it would need to burn a person alive) results in her skin heavily secreting a black, oily substance that has been dubbed samandrine. Think of this substance as the oil that keeps a lantern lit. Samandrine can be extremely toxic when ingested, resulting in temporary paralysis and inability to breathe. It’s not always fatal, though like with any poison it can if belted out in high quantities.
● Here They Come to Snuff the Rooster: Military training exceeds well beyond that of your typical soldier. Her skills range from long-ranged firearms to melee weapons and close-quarters combat. Her specialty lies with assault and sniper rifles, handguns, bayonets, and combat knives, as well as disarming her opponents. Like many in the military, she also has some knowledge of basic first aid. Rey also carries the knowledge of nearly a century’s worth of combat experience. Her lives spent as highly skilled snipers, soldiers, and special operatives carry over to her present vessel.
● Built Ford Tough: With superhuman endurance and equilibrium, Rey’s keen sense of movement allows her to be heavily skilled in being able to run through environments via rolling, dodging, vaulting, and climbing. She also a significantly higher strength and pain threshold than the above average human, which can be obvious from her well-toned physique. As mentioned above, Rey also possesses a bionic physiology. The fervidium alloy in her skeletal structure makes her heavier than she appears (approximately 140 kilograms).
Moreover, her skin and organs are cloned from the DNA of both her “mother” and “father”, Dr. Undine Stransky and Lucas Coffey. Due to the immortal strain of cells belonging to her father, also known as LUC-156 or Cleary cells, Rey has a natural ability to heal significantly faster than a human. But due to the mixture of the human and immortal cells, she is not quite the same as her father, and as such her healing has some limitations. For instance, broken/fractured bones will mend within a matter of days, but she is unable to reattach lost limbs or repair scar tissue without surgery.
● Bablefish: Due to her now-merged identities, Rey had a bunch of languages downloaded into her memory, making her multilingual. She is fluent in English, Spanish, Zulu, Dutch, German, Russian, Italian, Arabic, and Hebrew.
Inventory:
● Exurosuit
● Small black backpack (contains some normal clothes, i.e. green tanktop, brown cargo pants, and combat boots)
● Dogtags belonging to her old self as “Schuyler”
Anything Else? Any extra info we might need about your character, ability, CRAU, etc.
Prose/Brackets Sample: TDM thread.
Accepted.
▶ Join the communities:
▶ Add yourself and your character to the Taken Characters page.
▶ (Optional) Introduce yourself and your character with an entry to the OOC Community, or tag in at the monthly event log.
▶ (Optional) Join Redshift's Discord server by clicking this invite link.
▶ Activity Check Link: Please submit all activity for this character in the character's thread on the activity check post.
▶ For your character's experience upon arrival, please see the Arrival Page.