applications.

Applications are currently: OPEN.
As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:
▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.
Application Guide.
▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.
▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.
▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.
▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.
▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.
▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.
Submit an Application.
To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.
Commander Rufina Shepard | Mass Effect | Reserved
Name: Ash
Contact:
Current Characters: Annie Cresta
Name: Commander Rufina Shepard
Canon: Mass Effect trilogy
Canon Point: Between Mass Effect 2 and 3: Shepard is on house arrest awaiting trial for teaming up with Cerberus.
CRAU Timeline/Game(s): N/A
Character History: Commander Shepard @ wikia | Earthborn - War Hero
Mass Effect 1 + DLCs:
Recruited everyone
Saved Wrex | saved Ashley/let Kaidan die
Rescued the Rachni Queen
Saved Council
Udina for Councillor
Mass Effect 2 + DLCs:
Recruited everyone + gained loyalty + solved crew arguments
Exonerated Tali
Thwarted Cerberus at every turn
Rescued crew from Collectors, everyone survived suicide mission
Didn’t do Arrival.
Romanced Garrus
CRAU Development: N/A
Personality:
Earthborn: Rufina Shepard is an orphan with no recorded parents, so her roots are Earth’s streets. While she’s tried to remake herself in the Alliance Navy, those streets have been her biggest influence. Her Paragon statement to Garrus at the end of his ME1 Loyalty Mission, that “[y]ou can’t predict how people will act, but you can control how you respond,” is something she learned from the streets and it serves her well everywhere. She’s learned the escalation is very, very hard to back away from, so she prefers to talk, to bluff her way out of a situation before resorting to violence. Normally she has enough charisma to pull it off, but misjudging the situation means she’s slow to react to a threat.
Earth is where Shepard learnt both the usefulness of self-reliance and having allies – and she learnt that people are people, so allies can be self-serving and transient while still being valuable. She learnt how to size up a group’s dynamics in a glance because her life depended on it, but her context remains the street so her assessment isn’t always accurate. She can be a little lost when it comes to “normal” life. She grew up on the outskirts, and it can make her appear clueless or overly stiff. She also can have a hard time remembering about property rules. If there’s a crate lying around, she’ll salvage the contents for her own use, and be confused if people object.
N7: Being an N7 proves that Shepard is the following: tough, strong-willed but able to roll with the punches, controlled, and stubborn. She’s stubborn enough that she’d rather die than give up, and been tested enough that this isn’t hyperbole. No matter the task, she can break it up into smaller pieces to get through each moment and ensure the mission is complete. This also means she’s amazingly, stupidly confident – she’s proven herself, and keeps on proving herself. However, the flipside of confidence is arrogance and Shepard’s got that in spades. It’s a quiet arrogance, mostly justified, but it can lead to self-righteousness, overconfidence, and a hypocritical “one rule for you, one for me”. She will do what needs to be done, what she judges needs to be done, and fuck the risks.
Paragon: Being on the Paragon personality path generally makes Shepard professional, patient, and someone who cares about the people she comes into contact with. She cares about justice, but more than it just being done she likes it to be seen to be done – which is why she prefers arrest to death. She will kill, and not be bothered by it, but it is a last resort. However, this preference can come across as naively trusting in the forces of justice, which sometimes it is. In trying to escape from her gangland past, Shepard believes in the Alliance with the fervour of a convert. She can see the flaws, grumble at inaction, but she believes.
While generally laid-back, her professionalism and patience has its limits. People who take advantage of the powerless get her scorn, and sometimes her outright fury. In ME2, her Paragon Interrupts can be her losing her temper, getting in people’s faces, or even punching a rebellious subordinate as much as they can be her comforting a grieving mother, or stopping a teenager getting killed. Given how controlled she normally is, these flashes of temper can seemingly come from nowhere, and make her a little unpredictable.
CRAU Development: N/A
Powers/Abilities:
+ Sentinel Guide ME1 + Sentinel Guide ME2 – I am interpreting the change in game mechanics as the abilities she used over both games are those she’s better at (such as Lift or Throw vs Barrier) or she didn’t use them much over the ME2 mission (the tech abilities which didn’t carry over from ME1 to 2). Her high ME1 score in Medicine grants her the ability of Neural Shock
+ N7: In ME1 she specialised in Medic with maxed out Medicine and First Aid, which I’m interpreting as extra medical training. Outside game mechanics, she would be capable in all common forms of weaponry.
+ Completely useless ability to understand Prothean
Inventory:
Wearing: 1 x combat boots, 1 x Alliance Battle Dress, 1 x Alliance Navy cap, 1 x sunglasses, 1 x omni-tool (as a transparent armband)
In suitcase: 1 x Alliance Navy Crewman outfit, 1 x boots, 1 x dress uniform + shoes, 1 x casual trousers, 3 x shirts, 1 x N7 leather jacket, 1 x N7 hoodie, 1 x spacer outfit, various under things, various toiletries, 1 x model SSV Normandy SR1
(Clothing visuals)
Anything Else? When the Lazarus Project resurrected Shepard, they used bio-synthetic weaves to complement purely biological regeneration and, per Shepard’s comment to the Illusive Man, upgraded a few things. I’m taking this to mean that along with injuries and scars that glow as they heal, she now has 20/20 eyesight, restored hearing, and had her biotic implants upgraded. Further upgrades of her cybernetic components in skin and bone over the course of ME2 make her generally tougher and more resilient.
[ The woman in the screen has an Air to her. Something grave and concerned and almost painfully earnest. She’s the type to command attention, too. It could be the eyes, a striking grey against her brown skin, or just….something. They probably have lessons on it in special forces schools – or at least, that’s the rumour.
Whatever it is, it serves her well now. ]
Hey, everyone. I’m Commander Shepard, of the- Of the Systems Alliance Navy.
[ They took her ship. She’s not of the Normandy. And technically, she’s not a commander, either, but details. The loss of her ship hurts more, anyway. ]
Everyone who has been exploring the upper levels, are you using dosimeters or Geiger–Müller counters to avoid the radiation leaks? I was up there myself and noticed a few radiated patches. I probably don’t need to say that we should avoid getting radiation on top of our other problems - [ there’s a smile, friendly and quick ] - but we should avoid it.
Anyone who thinks they might have gotten a dose, come down to the medbay and I can help see what medication they have here.
Prose/Brackets Sample: Never let it be said that Rufina Shepard is afraid of hard work, especially when it will contribute to whatever community she’s found herself. It’s a habit she has, or maybe, a reaction to the kind of luck she has. She’s never been posted, or sent, or really arrived anywhere where there isn’t a problem, and she’s someone who fixes problems. And so far, none of the problems she’s faced here involve her having to shoot anything.
Honestly, just clearing sand is almost relaxing. Almost. It’s still hard work, and it isn’t long before she’s sweating under the off-the-rack suit she’s wearing.
(That isn’t something she’s had to get to used to for a while, gear that isn’t tailored to her measurements.)
It doesn’t take long for Shepard to fall into a rhythm, and she starts to sing quietly to keep herself going.
“We'll rant and we'll roar like true Newfoundlanders / We'll rant and we'll roar on deck and below / Until we see bottom inside the two sunkers/ When straight through the Channel to Toslow we'll go – oh hello, what do we have.” The song stops abruptly as Shepard brings up the glowing orange holographic interface of her omni-tool to scan the cables she’s just uncovered. “Think this is part of the systems here.”
Accepted.
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▶ Add yourself and your character to the Taken Characters page.
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