modblob: (Default)
Mods ([personal profile] modblob) wrote2019-04-22 09:58 pm

applications.




Applications are currently: OPEN.


As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:

▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.


Application Guide.


▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.

▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.

▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.

▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.

▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.

▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.


Submit an Application.


To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.


new players

returning/current players





seorsum: (sly)

adam parrish | the raven cycle | fresh from canon | not reserved

[personal profile] seorsum 2019-07-07 03:37 am (UTC)(link)

Player.

Name: coffee
Contact: Discord: coffee #6251
Current Characters: Klaus Hargreeves (Hadriel CRAU)

Character.

Name: Adam Parrish
Canon: The Raven Cycle
Canon Point: End of the companion book Opal, which is set in the year after graduation from Aglionby.
CRAU Timeline/Game(s): N/A

World Description: N/A
Character History: The Raven Cycle @ Wikipedia, Adam Parrish @ The Raven Boys Wiki
CRAU History: N/A

Personality:

Intelligent/Analytical: Adam is an intelligent young man who thinks in an analytical, logical way. Eminently practical, he makes decisions based on facts and logic rather than emotion. Having had to mature far earlier than most people due to his abusive home life, Adam is ready and willing to tackle all the adult tasks that come with balancing his part-time jobs, school, and finances. He is also top of his classes at the expensive private school he attends, which is no small feat.

Independent/Principled: More than anything else, Adam's desire to be his own person and to make his own way in the world is his most defining feature. He refuses to limit himself because of where he comes from, but he also refuses to take any hand outs from his incredibly wealthy friends, which he believes would come with an unspoken expectation that he owes them, whether monetarily or by allowing them to have a level of input into how he lives his life that he is not comfortable with. Adam hates pity and charity, and insists on living his life on his own terms, and has shown that he is willing to suffer in the short term to accomplish this.

Driven/Hard-Working: The school that Adam attends is incredibly expensive, and though he has a partial scholarship, there is a significant amount of money that he has to pay out of pocket. This is where Adam's hardworking and driven nature comes in. Besides school and his regular outings to investigate the more supernatural aspects of the story, Adam also has three part-time jobs which he juggles along with school assignments and helping his friends. Ambitious and eager to accomplish more with his life than his background affords him, Adam works incredibly hard for what he wants.

Stubborn/Inflexible: Adam is very stubborn, determined to do everything in his own way. Oftentimes, he takes this too far, refusing to accept even support or gifts that wouldn't constitute handouts. When Adam gets stubborn about these things, refusing to bend his inflexible opinions about how the world works, it is often to his detriment. He gets in arguments with friends (sometimes quite serious arguments) or suffers through difficulties, debts, and pain that he might not otherwise have had to deal with.

Angry/Aggressive: Raised in an extremely abusive household where he was beaten by his father and emotionally abused by his mother, Adam has spent his entire childhood learning that the way to be strong is to be violent, and the way to be heard is to be vicious. This often comes out in his interactions with other people. When he feels threatened or is pushed too hard, he can lash out, sometimes physically (though he is learning to keep a firm handle on this). More often, he lashes out with words, saying hurtful things and abusing his knowledge of the people around him to hurt them.

Self-Conscious/Shy: Adam is ashamed of where he came from. He's ashamed of the trailer park he grew up in, his parents, and his financial situation, and he does everything he can to hide his roots. Suppressing his natural accent, he tries to sound like his more affluent friends, and tries to mimic their body language and the way they speak and move to try to leave his past and the place he came from behind. Despite all this effort, Adam generally believes that everyone around him will see through him and realize that he is actually worthless. This is something he struggles with a great deal, and often uses his anger and sarcasm to cover.

CRAU Development: N/A

Powers/Abilities: Adam does not currently have any particularly superhuman abilities besides the vague 'being a psychic' that is a real phenomenon in The Raven Cycle. However, being almost completely untrained at anything to do with being psychic, he can't even do tarot readings for other people. The main benefit that this will bring him is that he can 'sense' magical things (ley lines, things that were created through magic, etc.) and being able to scry in bowls of water or other similar surfaces, which entails looking for signs while his soul leaves his body. It's not likely he'll be scrying, since it's unclear how well it would work without the presence of the ley line or Cabeswater, and because it is quite dangerous.

On a non-superhuman level, Adam is intelligent, scrappy, and is actually an excellent mechanic.

Inventory: The clothes he was wearing, likely jeans, a T-shirt with the Coca-Cola logo on the front, and sneakers. He will also have his messenger bag that he got as a gift from Gansey, which will have Persephone's tarot card deck, and a full container of the cream Ronan dreamed for his hands, as well as a perfect dream replica of the leather bracelets Ronan always wears. He'll also have a few college applications half filled out, a ledger for budgeting, and several cheap ballpoint pens.

Anything Else? Adam is completely deaf in his left ear.

samples
Network Sample: TFLN thread

Prose/Brackets Sample:

It's been a long time since Adam's life was surreal.

Or rather, it's been a long time since Adam's life was surreal in an unexpected way, a way that wasn't the inherent nature of The Barns or Ronan's dreamthings or Opal's outbursts. A lot of his life is surreal, but this is...it's unexpected. Adam doesn't like it. He doesn't like things that don't make sense, and he can't really find sense in this, or at least, his mind hasn't worked out the sense yet.

After waking up in that room, he'd sat there staring at the cracked screen for two repetitions of the welcome video before he'd gotten up, taken a sat phone, and gone through the decontamination process. Too stunned to be embarrassed about it, he'd slid back into his clean clothes and collected his bag full of things, and walked out into the sun. He's walked aimlessly as far as the garage before he squats down and opens the bag, digs through it and finds some papers, a deck of tarot cards he knows like he knows his own skin. He finds the bracelets and that little tub of cream with Ronan's writing on the bottom, and then his vision goes foggy with tears. They don't fall.

Shoving everything back into the bag, he walks into the garage, looking around with his face set in a serious expression, mouth drawn as straight as a ruler, pale brows furrowed a little. Three working sci fi Jeeps, two that are obviously broken. This much, at least, is familiar, and it's comforting in its familiarity, so he puts his bag down and walks across the garage. Pops the hood of one of the Jeeps. Loses himself in learning the workings of these new machines so he doesn't have to think about anything else. Not yet.
sobloodyinspired: (Default)

Newt | The Maze Runner (books) | Not Reserved

[personal profile] sobloodyinspired 2019-08-01 04:26 am (UTC)(link)

Player.

Name: Kayla
Contact: HMD | [personal profile] loyalwolf on plurk | [personal profile] loyalwolf#3540 on discord
Current Characters: Diego Hargreeves [personal profile] deadlycurves

Character.

Name: Newt (sorry, there's no last name!)
Canon: The Maze Runner (books!)
Canon Point: The Death Cure; post-Death
CRAU Timeline/Game(s): N/A

World Description: N/A
Character History: Character Wiki
CRAU History: N/A; straight from canon

Personality: Newt is a laid-back, level-headed guy. He makes a good, neutral party to make tough calls and is good for mediating arguments; he'll always hear every side before trying to figure out the best solution for everyone. Being the dependable voice of reason can wear him rather thin at times, and he gets a bit irritable when that obvious toll is being taken.

He carries the air of someone who's seen far more than his share of awful things, adjusting to whatever is thrown his way with a sense of ease. Adaptability comes with the territory of a life lived as an experiment. He's been forced to grow up far beyond his teenage years in a very short time.

Newt spent three years in a situation he never fully understood, but tried his hardest to make the best of it. However, during his time working as a Runner making maps to find a way out of the Maze, he found himself in a heavy depression. It became easy to fall into a pit of despair and he learned to hate the Glades and the situation he and the other boys were trapped in, so static and unchanging with seemingly no way out. About a year ago, Newt attempted to kill himself by throwing himself from the top of a very high wall in the Maze. The attempt was unsuccessful, but left him with a limp, which serves as a reminder of that time in his life. He uses it as a motivator to keep his hope in tact, in even the most dire situations.

Despite it all, he has a great sense of humor, if a bit dry and gallows. He's got a great wit, but is equipped with enough conscience to know when best to use it and not hurt people's feelings for the sake of a joke. He's often snarky and sarcastic with his quips, but never malicious in his humor.

Though rare, Newt can be extremely petty and it shows mostly in small ways he interacts with certain people. He has a bitter streak and can be a grudge-holder if he truly feels betrayed-- he's too loyal to hit that point very often, so when it happens, it's a very deep mark and a very visceral reaction that he can hardly contain.

He does not trust easily, but once earned, it's nearly impossible to break. When he calls someone a friend, it's for life, from hell and back, and he'll put up with a lot of things most people would cut ties for. He is very protective of the people in his inner circle as well, very much the kind of guy that would take a bullet to save a friend.

He's not much of a liar and will always be rather bluntly honest to a person's face before he'd sneakily stab them in the back. He'll always find a way to hold others, as well as himself, accountable to their own actions; it's part of his desire for transparent honesty among the group. If there are no lies and deceit, they know they can trust each other, and work better together toward common goals.

Newt's personality when the virus takes control is vastly different. He loses all the pacifying behaviors people know him for, instead becoming extremely paranoid, aggressive and argumentative. He may just as likely swing widely into the other side as well, becoming depressed and apathetic. If the effects of the virus go on long enough, he'll eventually lose every ounce of humanity as he descends into nothing but an aggressive, cannibalistic lunatic.

CRAU Development: N/A

Powers/Abilities:
Powers: N/A he's only a squishy human
Abilities: Newt's skills are varied, and nothing like an expert level, but he's good at the things he does.
• Gardening/farm work, including trenching, tending crops/livestock, slaughtering/prepping meats for long-term storage
• He can cook, but he's not great at it. You'll live, but it may taste awful.
• Basic building skills, up to and including structures such as sheds or houses or other simple items that would help with carrying and moving things around.
• Basic medical knowledge: First aid, basic stitching of wounds, injections
• Decent sketching for blueprints or map-making
• Exploratory knowledge-- he knows how to be safe when he's going around areas that might be sketchier than they look


Inventory: Just the tattered and torn clothes he was wearing at the time.

Anything Else? The Flare: The Flare (virus VC321xb47) is a highly contagious, man-made disease, which was originally created as a means of population control after a near-apocalyptic event that involved Solar Flares. Unfortunately, the disease became airborne and mutated, becoming uncontrollable, resulting in the majority of the population becoming infected, with only 1% of the entire world's population proving to be immune. Symptoms of The Flare virus include:
• Sudden mood swings and paranoia
• Poor balance; headaches; memory loss
• Irrational anger and aggression
• Psychotic mental disorders and other such deterioration of the mental capacities

When the Flare is in its full-effect, the infected (also called "Cranks") have nothing that made them human left; this point is known as being "past the Gone" and by then, the person is little else than a cannibalistic, zombie-like lunatic. The more active the brain is, the more aggressive the virus acts, eventually the virus completely shuts down the brain of its host.

Mod notes: Things already determined via questions posed about the virus that comes along with Newt's existence.

He's coming in late stages/technically post-death, and will be medically contained for two (2) weeks, before being allowed in the population-- after which, he'll follow the above prescribed treatment course on a once (1) a month regimen. [Totally fine with edits to this, it just seemed the easiest way to keep up with it!]

samples
Network Sample: TDM post

Prose/Brackets Sample: He's slow to come around, only vaguely aware of anything going on around him at all. Aware enough that he notices when the recording starts repeating, but it's so much slower before his eyes manage to open and glance around. Nothing about the room or the man speaking to him looks familiar at all, but it's hard to think. Think, think, think-- Where is he? Who is he? He... he's... "Newt." he mutters, like he has to say the name aloud to make sure it sounds right, and nods to himself in confirmation. That seemed good. Felt right.

He blinks against the fuzzy feeling in his head and one hand floats up toward his forehead. He remembers... something there. But he doesn't feel anything there. No injury. And bringing his hand back down shows there's no sign of blood, either. Why can't he think? What's wrong with him? The feeling is turning sharply inside him, from confusion to fear to action. He jumps to his feet, a cold paranoia and need to escape taking him over.

Luckily, leaving the room is exactly what he was supposed to do and he finds himself in a decontamination room once he leaves the first one. He isn't thinking clearly enough to do much more than what the instructions tell him to-- strip his clothes, shower, the whole process. Except, somewhere mid-way through it all, an alarm sounds and he freezes, unsure of what's going on, panic rising and--

"Communicable disease detected. Contagion protocol activated."

Something sticks him in his neck and he winces, reaching up to clasp his hand across the back of it.

"Contagion protocol complete. Proceed to medical containment."

The same voice instructs him and there is a set of lights that he seems to be meant to follow. Once he's pulled on a fresh set of clothes-- the ones he arrived in were nowhere to be found, and he can't say he hates that at this point-- he does just that. He's still blurry-headed enough he doesn't quite get what is about to happen.

Only when the door slams shut behind him once he's inside does it dawn on him. He's captive. Again.

"No! No, no, no!" He screams at the door and bangs on it with his fists, not that it seems to have any give. "Let me out!"
repente: (pull down the mountain)

vanya hargreeves / the umbrella academy / reserved

[personal profile] repente 2019-08-01 09:09 am (UTC)(link)

Player.

Name: Javid
Contact: [plurk.com profile] erlking & javid#6941
Current Characters: n/a

Character.

Name: Vanya Hargreeves
Canon: The Umbrella Academy
Canon Point: S1E9 - Before returning to the Academy
CRAU Timeline/Game(s): n/a

World Description: n/a
Character History: Wiki page
CRAU History: n/a

Personality:

cw: child and domestic abuse, manipulation, gaslighting

For as long as she could remember, Vanya was singled out as someone who didn't matter. Their father kept her siblings separated from her, as she longed only to be included. This informed a lot of her identity growing up: the type to fade into the background, a person with no strong opinions, a person easily ignored.

Her feelings of quiet resentment grew, until she wrote a damning autobiography that her siblings did not take well due to its contents. She seems to only be able to express herself through creativity: the written word and, of course, music, being drawn to the violin from an early age.

While she was medicated, she kept strong feelings from manifesting at all; good or bad. She was essentially a ghost in the background of others' lives.

However, the side effect of not being on these mood stabilizers is that now she is much more liable to lash out emotionally. As her sister Allison starts to notice red flags in a man, Leonard, who is starting to romantically pursue Vanya, Vanya pushes back harder and harder, despite Allison acting out of concern for her safety. Vanya saw it as both an invasion of privacy and a belief that Vanya was helpless when left to her own devices.

In fact, it is that very insecurity that sparked the relationship with Leonard. While he used his background knowledge of her to his advantage, she was mainly blinded by the fact he was the first person in her life to seem to appreciate her for herself. The only person to say she was special in her own way. This led to her being easy to manipulate into becoming Leonard's pet project for revenge against Vanya's family.

As she starts to tap more into the power she never knew she had, she is more vulnerable than ever, but also more dangerously volatile. At this canon point, she feels more guilt and fear regarding her siblings than anything else. Fear that they will ostracize her for her mistakes and powers and guilt that she could ever blame them for their father's abuse and grooming.

She does, in fact, love her siblings, Allison and Five in particular. She's the first person Five goes to when he feels he needs to talk, and they were close as children before he had disappeared. Allison, meanwhile, is a more recent relationship; now that Allison has grown, she wants to extend the olive branch and they have become closer, but Vanya can't help but feel misplaced jealousy towards her. Still, they can joke and talk about their emotions like sisters now, and if it were not for Leonard, they may have become inseparable.

Vanya is a very anxious and insecure person, but the type who doesn't show it until the breaking point. She will stay quiet and take any insult, keeping everything bottled up until she outright explodes and cannot control her impulses to lash out. She can be utterly cruel if she deigns to, but it all comes from a place of pain and loneliness. She can and will cling to the first person who shows her kindness, blind to any faults that might be obvious to an outside perspective.

However, she is also genuinely thoughtful when given the opportunity, and is not so completely shy that she'll never approach anyone. Right now, though, she is at a crossroads and is having difficulty understanding who she is without the medication and with these dangerous powers.

CRAU Development: n/a

Powers/Abilities: Vanya's powers rely on the absorption of any sound she can hear as well as heightened emotional states. This includes positive emotional states, but more often we see the effects of negative emotion: distress, fear, and anger. However, nothing can result from emotion alone without sound as a catalyst. Since part of her powerset includes heightened hearing, she can even use something such as her own heartbeat or the sound of chimes from miles away.

There are two ways we have seen to completely stop her abilities: by deafening her (such as firing a gun right by her ear) or by dampening her emotions (such as the strong mood-stabilizing medication she had previously been on since she was a child).

When she has access to her abilities, she can manipulate sound waves to move objects (or, later, people) akin to telekinesis, project sound waves as forces of pure energy, and even simply crumple buildings and cause explosions. Sometimes this can be done without her even being aware of it happening if she is particularly emotional. The energy waves she projects can either come out in short, less-controlled bursts, or if she is at full power, she can even use them to drain the life from multiple people at once.

Additionally, she seems to have some kind of control over the weather, unintentionally causing rain when she's upset, as well as creating strong winds around her during a panic attack. The wind can be strong enough to even collapse branches from trees. Often, when she is using her power this way, distant thunder is heard as well, so that likely means lightning can feature.

When she has full access to her powers in a state of pure rage, the irises of her eyes will turn white. As her power builds, this bleaching of color extends to her clothing and also her violin, until she is in all white.

There doesn't seem to be an upper limit to this, as she was single-handedly responsible for the apocalypse in most timelines in canon. The reason she was put on the medication and magically forced to forget her power in the first place was because her father feared what she could do at full strength.

However, since it would be very game-breaking if she were to just like, explode the planet randomly, I would suggest her powers being more limited in the context of the game. My thought is giving her destructive powers a proximity clause (such as only being able to affect a certain radius around her), but if the mods have any thoughts as to what else I could do to better suit the game, I invite more nerfs as needed. I'm not interested in powergaming here!

Inventory:
▸ Her violin, as well as its case.
▸ The clothes on her back, i.e. a grey-blue sweatshirt over a plain black top, black jeans, black and white sneakers. She probably has a hair tie on hand as well, since she tends to prefer to pull her hair back.

Anything Else? n/a

samples
Network Sample: Network thread w/ Klaus on the TDM

Prose/Brackets Sample: Thread w/ Ben on an open post
Edited (you ever make a mistake and only notice a week later) 2019-08-03 08:46 (UTC)
oldbookshop: (nice place tho)

aziraphale | good omens (tv) | reserved

[personal profile] oldbookshop 2019-08-01 10:13 pm (UTC)(link)

Player.

Name: Dani
Contact: [plurk.com profile] comatoseroses
Current Characters: Finn (Star Wars) | [personal profile] bythehand

Character.

Name: Aziraphale
Canon: Good Omens (TV)
Canon Point: episode 6, "The Very Last Day of the Rest of Their Lives". Aziraphale has demanded that Crowley "come up with something" re: the fact that Satan is about to pop out of the ground like a daisy, and Crowley has in fact jumped up to Do Something.


Character History: here!

Personality:
  • Fussy: Fussy is just... the best word for it. Aziraphale is a proper and particular sort of person. He prefers a clean, pressed look for himself, and has very specific tastes when it comes to everything from food to clothes to methods of handling things. He owns and operates a bookshop, but it's really so he can have an inconspicuous place to store all the books he's collected: he goes out of his way to discourage customers. It's 2018/2019, but he wears clothes from the early 1900s and only owns one landline rotary phone. That's simply how he likes it.


  • Naive: Aziraphale's naivete is a pretty big aspect of his character. This is sometimes willful denial on his part, often related to refusing to believe that "his side" of the war could be wrong or uncaring (even if believing that means the issue must therefore lie with him). He can be very gullible and has canonically been duped by shoddy efforts on multiple occasions. Not to say that he isn't intelligent: he's well-read and is able to piece together where/who the Antichrist is on his own, using only a really old book of prophecy. He can come up with smart, practical suggestions about situations when the mood strikes him. Aziraphale just tends to believe in good intentions and surface-level impressions.


  • Anxious: Aziraphale's almost never not worked up about something. For the most part it relates to his relationship with his superiors, and the possible consequences his actions could have. Heaven is strict, and in many ways Aziraphale doesn't fit the mold. This is something he struggles with, often to a point of backsliding emotionally (he has issues admitting to being friends with Crowley after millennia because of these fears). With plenty of anxious room on the side for things like reckless driving, human endangerment, etc.


  • Loving: Aziraphale is full of love. It's arguably one of his most defining traits. He loves Earth and humanity and doing good. He's a good person at heart, and generally a kind person on top of that. Aziraphale cares about a lot of things and is very excitable-- this is something that, like all of his emotions, shines through very clearly. He has a genuine level of passion and joy that none of the other angels in canon seem to possess. It's this capacity for love and personal attachment that makes him willing to try to stop the apocalypse in the first place.


  • Self-indulgent: Hand in hand with being so attached to the world and everything in it is Aziraphale's penchant for self-indulgence. He delights in life's little pleasures wholeheartedly. He popped over to France in the middle of a revolution (which nearly got him beheaded) because he was in the mood for crepes. He loves music, magic tricks, food, he learned to dance, he painstakingly collected so many books. Not wanting to have to give up his many Earthly attachments (Crowley included) is a huge motivating factor for him.


  • Wildcard: Aziraphale can be unorthodox and outright unpredictable. Simply put, he's not always the best at being an angel by the book. He gave humanity his own sword so that they'd stand a better chance outside of Eden. He's best friends with a demon, and surprisingly sneaky and manipulative to boot. He at one point possesses a woman, then heads to Tadfield with a gun and every intention of killing the Antichrist himself to save Earth. Nobody knows what Aziraphale might do next; least of all Aziraphale.

  • Powers/Abilities:
  • conditional immortality: longevity is part and parcel with the "celestial being" bit. aziraphale is 6,000+ years old with no sign of aging. he was commissioned a physical body when he was assigned to hang on earth. in the usual terms of canon, if that body is destroyed (which it can be in the same ways as any other human body), it's considered a "discorporation," and he'll still be spiritually intact. discorporation is broadly seen as an inconvenience with more paperwork than he'd like. that said, it is very possible to destroy an angel's, uh. celestial self? permanently. usually through things like holy/demonic weapons or hellfire, etc. i would be nerfing this ability in-game, and humanizing him in the sense that physical damage would outright kill him the way it would kill most other people. it's a little more fun that way.

  • miracles: aziraphale is able to perform a very broad range of "miracles," which honestly just functions as a genre-specific shorthand for "magic reality-bending." the whole point of his stationing on earth is to be among humanity using his powers to bless things, inspire people, spread goodwill, perform miracles, etc. there don't seem to be any strict limits on what he can do with this (apart from his own imagination or the threat of being reprimanded for performing miracles deemed too frivolous): he's manifested light from nowhere, fixed up damaged bicycles, healed broken bones, kept himself and crowley completely unharmed through having a bomb dropped on top of them, made empty tables open up at restaurants, put ideas into peoples' heads, made a rickety old moped fly through the air E.T.-style, changed his clothes/appearance... and through his arrangement with crowley, he's even branched out into doing some requisite demonic temptation.

    i'd like to nerf this without getting rid of his powers entirely. nothing potentially game-breaking would be left on the table for sure, and i was thinking along the lines of having them be a direct drain on his energy/potentially having side effects. i.e. something like healing a potentially mortal wound or encouraging a really big piece of machinery to ~miraculously~ fall a few feet to the left instead of directly onto people (or some other arrangement that doesn't end in People Getting Squished) could put him out of commission if not kill him, depending on the circumstances. if he snaps his fingers and fills a dark room with light, he'd need to take a breather, and the longer he kept it going, the more of a drain it would be, etc.

    i'm super open to mod suggestions on this front if that doesn't work!

  • love: in probably his most straightforward ability of all, aziraphale is able to sense love. the miniseries and the novel don't go into great detail about it beyond stating that he is a being of love? it seems to be a general background noise type of thing for him unless he's deliberately trying to focus on it or in the presence of something particularly powerful (adam's love for tadfield is, for obvious reasons, supernaturally-charged, and the entire time aziraphale is in range of that, he's consistently distracted by getting flashes of it).

  • Inventory: just the clothes on his back and a pair of reading glasses. he had a flaming sword but that didn't quite make the journey with him.

    Anything Else? nope!

    samples
    Network Sample: here + here

    Prose/Brackets Sample: here
    queenofthegirlscouts: (working working working)

    Commander Rufina Shepard | Mass Effect | Reserved

    [personal profile] queenofthegirlscouts 2019-08-02 11:58 am (UTC)(link)

    Player.

    Name: Ash
    Contact: [plurk.com profile] ashenkey
    Current Characters: Annie Cresta

    Character.

    Name: Commander Rufina Shepard
    Canon: Mass Effect trilogy
    Canon Point: Between Mass Effect 2 and 3: Shepard is on house arrest awaiting trial for teaming up with Cerberus.
    CRAU Timeline/Game(s): N/A

    Character History: Commander Shepard @ wikia | Earthborn - War Hero
    Mass Effect 1 + DLCs:
    Recruited everyone
    Saved Wrex | saved Ashley/let Kaidan die
    Rescued the Rachni Queen
    Saved Council
    Udina for Councillor

    Mass Effect 2 + DLCs:
    Recruited everyone + gained loyalty + solved crew arguments
    Exonerated Tali
    Thwarted Cerberus at every turn
    Rescued crew from Collectors, everyone survived suicide mission
    Didn’t do Arrival.

    Romanced Garrus
    CRAU Development: N/A

    Personality:
    Earthborn: Rufina Shepard is an orphan with no recorded parents, so her roots are Earth’s streets. While she’s tried to remake herself in the Alliance Navy, those streets have been her biggest influence. Her Paragon statement to Garrus at the end of his ME1 Loyalty Mission, that “[y]ou can’t predict how people will act, but you can control how you respond,” is something she learned from the streets and it serves her well everywhere. She’s learned the escalation is very, very hard to back away from, so she prefers to talk, to bluff her way out of a situation before resorting to violence. Normally she has enough charisma to pull it off, but misjudging the situation means she’s slow to react to a threat.

    Earth is where Shepard learnt both the usefulness of self-reliance and having allies – and she learnt that people are people, so allies can be self-serving and transient while still being valuable. She learnt how to size up a group’s dynamics in a glance because her life depended on it, but her context remains the street so her assessment isn’t always accurate. She can be a little lost when it comes to “normal” life. She grew up on the outskirts, and it can make her appear clueless or overly stiff. She also can have a hard time remembering about property rules. If there’s a crate lying around, she’ll salvage the contents for her own use, and be confused if people object.

    N7: Being an N7 proves that Shepard is the following: tough, strong-willed but able to roll with the punches, controlled, and stubborn. She’s stubborn enough that she’d rather die than give up, and been tested enough that this isn’t hyperbole. No matter the task, she can break it up into smaller pieces to get through each moment and ensure the mission is complete. This also means she’s amazingly, stupidly confident – she’s proven herself, and keeps on proving herself. However, the flipside of confidence is arrogance and Shepard’s got that in spades. It’s a quiet arrogance, mostly justified, but it can lead to self-righteousness, overconfidence, and a hypocritical “one rule for you, one for me”. She will do what needs to be done, what she judges needs to be done, and fuck the risks.

    Paragon: Being on the Paragon personality path generally makes Shepard professional, patient, and someone who cares about the people she comes into contact with. She cares about justice, but more than it just being done she likes it to be seen to be done – which is why she prefers arrest to death. She will kill, and not be bothered by it, but it is a last resort. However, this preference can come across as naively trusting in the forces of justice, which sometimes it is. In trying to escape from her gangland past, Shepard believes in the Alliance with the fervour of a convert. She can see the flaws, grumble at inaction, but she believes.

    While generally laid-back, her professionalism and patience has its limits. People who take advantage of the powerless get her scorn, and sometimes her outright fury. In ME2, her Paragon Interrupts can be her losing her temper, getting in people’s faces, or even punching a rebellious subordinate as much as they can be her comforting a grieving mother, or stopping a teenager getting killed. Given how controlled she normally is, these flashes of temper can seemingly come from nowhere, and make her a little unpredictable.

    CRAU Development: N/A

    Powers/Abilities:

    + Sentinel Guide ME1 + Sentinel Guide ME2 – I am interpreting the change in game mechanics as the abilities she used over both games are those she’s better at (such as Lift or Throw vs Barrier) or she didn’t use them much over the ME2 mission (the tech abilities which didn’t carry over from ME1 to 2). Her high ME1 score in Medicine grants her the ability of Neural Shock

    + N7: In ME1 she specialised in Medic with maxed out Medicine and First Aid, which I’m interpreting as extra medical training. Outside game mechanics, she would be capable in all common forms of weaponry.

    + Completely useless ability to understand Prothean

    Inventory:
    Wearing: 1 x combat boots, 1 x Alliance Battle Dress, 1 x Alliance Navy cap, 1 x sunglasses, 1 x omni-tool (as a transparent armband)
    In suitcase: 1 x Alliance Navy Crewman outfit, 1 x boots, 1 x dress uniform + shoes, 1 x casual trousers, 3 x shirts, 1 x N7 leather jacket, 1 x N7 hoodie, 1 x spacer outfit, various under things, various toiletries, 1 x model SSV Normandy SR1
    (Clothing visuals)

    Anything Else? When the Lazarus Project resurrected Shepard, they used bio-synthetic weaves to complement purely biological regeneration and, per Shepard’s comment to the Illusive Man, upgraded a few things. I’m taking this to mean that along with injuries and scars that glow as they heal, she now has 20/20 eyesight, restored hearing, and had her biotic implants upgraded. Further upgrades of her cybernetic components in skin and bone over the course of ME2 make her generally tougher and more resilient.

    samples
    Network Sample:
    [ The woman in the screen has an Air to her. Something grave and concerned and almost painfully earnest. She’s the type to command attention, too. It could be the eyes, a striking grey against her brown skin, or just….something. They probably have lessons on it in special forces schools – or at least, that’s the rumour.

    Whatever it is, it serves her well now. ]


    Hey, everyone. I’m Commander Shepard, of the- Of the Systems Alliance Navy.

    [ They took her ship. She’s not of the Normandy. And technically, she’s not a commander, either, but details. The loss of her ship hurts more, anyway. ]

    Everyone who has been exploring the upper levels, are you using dosimeters or Geiger–Müller counters to avoid the radiation leaks? I was up there myself and noticed a few radiated patches. I probably don’t need to say that we should avoid getting radiation on top of our other problems - [ there’s a smile, friendly and quick ] - but we should avoid it.

    Anyone who thinks they might have gotten a dose, come down to the medbay and I can help see what medication they have here.

    Prose/Brackets Sample: Never let it be said that Rufina Shepard is afraid of hard work, especially when it will contribute to whatever community she’s found herself. It’s a habit she has, or maybe, a reaction to the kind of luck she has. She’s never been posted, or sent, or really arrived anywhere where there isn’t a problem, and she’s someone who fixes problems. And so far, none of the problems she’s faced here involve her having to shoot anything.

    Honestly, just clearing sand is almost relaxing. Almost. It’s still hard work, and it isn’t long before she’s sweating under the off-the-rack suit she’s wearing.

    (That isn’t something she’s had to get to used to for a while, gear that isn’t tailored to her measurements.)

    It doesn’t take long for Shepard to fall into a rhythm, and she starts to sing quietly to keep herself going.

    We'll rant and we'll roar like true Newfoundlanders / We'll rant and we'll roar on deck and below / Until we see bottom inside the two sunkers/ When straight through the Channel to Toslow we'll go – oh hello, what do we have.” The song stops abruptly as Shepard brings up the glowing orange holographic interface of her omni-tool to scan the cables she’s just uncovered. “Think this is part of the systems here.”
    Edited 2019-08-04 00:15 (UTC)
    youngestmentor: (Default)

    Doctor K | Power Rangers RPM | Reserved

    [personal profile] youngestmentor 2019-08-02 02:35 pm (UTC)(link)

    Player.

    Name: Alexis
    Contact: punnyinpink @ plurk
    Current Characters: N/A

    Character.

    Name: Doctor K — she doesn't remember her real name
    Canon: Power Rangers RPM
    Canon Point: Post-series. Venjix was defeated, K officially disbanded the team, and intends to spend the next few years of her life teaching biofield physics to kids in the school she will co-run with Ziggy, former green ranger.
    CRAU Timeline/Game(s): N/A, she's coming in canon fresh. :')

    Character History: Doctor K @ RangerWiki
    CRAU History: N/A

    Personality:

    Before Alphabet Soup, K was a friendly, curious child—so much so that she smiled and offered chalk to the agents who kidnapped her. Sure, she drew complex equations on the sidewalk rather than hearts and rainbows, but she played nonetheless, in her own way. Life was good.

    Her safe world destroyed when she was abducted, K shut down emotionally to protect herself. Her handlers didn't love her, and the other kids were competition, not friends, not until Gem and Gemma became her suit testers. Her work was her safe place, the math consistent in every way where life wasn't. Then, when her bid to go outside resulted in the apocalypse, and cost her the only friends she had, she shut down further. She'd suffered enough loss.

    The guilt over releasing Venjix gave her purpose: fight back, save the world. The problem was how unhealthy it became. No fun allowed, long stretches without sleep, a less than ideal diet, and continued social isolation. In K's mind, she deserved to endure any hardship, for the sake of the species she (accidentally) nearly wiped out.

    Yet Alphabet Soup and her guilt were able to kill K's creativity. She designed tech according to the Soup's specifications, but she put her own touch into them: animal motifs for the suits and googly eyes for the zords. They took her as a child, and she subconsciously clung to the innocence she had at the time, a defense and a sign of resilience.

    Further, they weren't able to kill her spirit. Hidden behind all those walls was a young girl who wanted friends who were family, and who wanted to repair the damage she'd unwittingly caused. Her trust in her team—her family—and their love for her and each other, helped K's wish come true. Millions died at her creation's hand, but the species will rebuild thanks to her work, brought to full life by her loved ones.

    CRAU Development: N/A

    Powers/Abilities: Technically not a superpower, but she is far, far above average intelligence and almost completely responsible for the discovery of the biofield, which enabled her to create ranger tech and probably tons of other things. She's got skills in math, physics, chemistry, computer science, computer programming, and engineering. Biology too, though less so than the other areas mentioned. Oh and she plays the piano and the violin.

    Inventory: What she's wearing, plus her violin.

    Anything Else? Doing some math based off the info in her wiki page, we arrive at K's age being 18. However, because she both looks and acts so childlike when not doing science things, she is usually seen and treated as a minor. She doesn't seem to mind.

    samples
    Network Sample: network sample

    Prose/Brackets Sample: brackets sample
    youngestmentor: (Default)

    Re: Revisions.

    [personal profile] youngestmentor 2019-08-04 04:26 pm (UTC)(link)

    This is extremely valid crit. Life is Happening too much for me to get these done in a reasonable time, alas. But thank you for the opportunity. I'll try during another app round. Best wishes for the game!

    sleepyhollowed: ('EEEYYYYYYYY)

    Kieran Duffy | Red Dead Redemption 2 | Not Reserved

    [personal profile] sleepyhollowed 2019-08-07 01:15 am (UTC)(link)

    Player.

    Name: Gen
    Contact: Please DM [personal profile] scrappedsweater or PM [plurk.com profile] Sheepi (it’s a public account). My Discord is available upon request!
    Current Characters: N/A

    Character.

    Name: Kieran Duffy
    Canon: Red Dead Redemption 2
    Canon Point: Kieran will be taken from the beginning of “Horsemen, Apocalypses”, which happens right before a large firefight with the O’Driscolls after they’ve sent a grisly message to the Van der Linde gang. (I’ve linked to the wiki entry for the mission to avoid spoilers for anyone casually browsing through the apps).
    CRAU Timeline/Game(s): N/A

    World Description: N/A
    Character History: Before clicking this link, please be warned of two things: 1) Hardcore spoilers and 2) Lots of talk of potentially triggering subjects such as abuse (physical and emotional), intense violence/gore, and allusions to anxiety and PTSD.

    Link to Kieran’s history at the Red Dead Redemption wiki

    CRAU History: N/A

    Personality:

    Kieran lost his parents to cholera at a young age and has, understandably, been left with some anxiety issues that stem from that event. This anxiety is exacerbated by incidents that pop up throughout his life: he loses his first job when he’s kicked out of the stables he’d worked at as a kid, gets kicked out of the US Army, is the sole survivor of an attack on a group of outlaws he fell in with, is ‘involuntary enrolled’ into the O’Driscoll clan, and—finally—winds up captured by the Van der Linde gang, who tie him to a tree and starve him until he spills some of Colm’s secrets. Despite the mistreatment, Kieran does what he can to help out around the camp to prove his loyalty and his usefulness, displaying his 'need to be needed' and how his past pushes him to be seen as necessary, no matter who he is with or how they treat him.

    Mostly, Kieran wants validation from his peers and will do everything he can to earn it. Additionally, he gets intimidated easily and will follow commands from people who are clearly higher than he is in the gang’s social hierarchy. The few times he does stand up for himself, he backs off quickly, either by running away or demanding to be left alone.

    That isn’t to say that Kieran is completely lacking in confidence or optimism. He knows what he’s good at and he’s legitimately happy for every chance to put his knowledge to work. He lights up when he shares anything involving his expertise, especially when he uses his experience to become closer to another person. Kieran inviting Arthur on a fishing trip is a prime example of how his entire demeanor changes when he’s comfortable with someone else and finds the courage to drop his guard and show them what makes him happy. It’s also during this fishing trip that we see Kieran’s more positive and excitable sides. Any uncertainty he has regarding his place in the world gives way to the playful man that’s waiting in the wings, and it’s in these moments that he’s candid with his special brand of dry, quirky humor and sarcastic quips. If you fulfill his character item request, he’ll react with genuine surprise that Arthur thought about him quickly followed by an earnest and energetic offer to make a special item as a show of gratitude.

    The game makes a point to showcase and emphasize Kieran’s gradual personality evolution through body language, as well. Over time, he goes from sitting with hunched shoulders and turned in on himself to approaching some members of the gang with wide, sweeping movements that allow for more vulnerability. That being said, he’s only open with a select couple of people, namely Arthur and Mary-Beth, and even then, he’s cringeworthy in how cumbersome his approach is in getting to know them better. Despite his social ineptitude, his awkwardness does endear him to at least Mary-Beth, who was pretty much the only person to be kind to him since the beginning of his run with the Van der Lindes. She’s also someone who he grows attached to quickly, in no small part due to her initial kindness in conjunction with an implied mutual attraction to one another. Kindness is a big deal to him, since he doesn't receive it often!

    To summarize this soft, awkward horse boy, all we have to do is look at how Kieran manages to condense his life: “All I know is folks all seem to die, and I still love horses.”

    CRAU Development: N/A

    Powers/Abilities:

    Kieran’s normal as heck.

    His main abilities lay in his talent with horses (so taking care of them, managing their equipment, training them, riding, understanding their psychology, etc.) as well as fishing, which branches out from simply knowing how to cast a line to an implicit understanding of what to look for in a water source. Basically, he’s no scientist and he can’t even begin to explain the intricacies of any kind of ecosystem, but he can eyeball a body of water and discern what spots could make for some good eating.

    Finally, while Kieran doesn’t take part in any scripted fights, if Arthur winds up in a random gunfight while Kieran’s present, he’ll join in. He owns a custom Cattleman revolver and he’s at least familiar with a shotgun (based on literally one cutscene) which hints that he knows how to protect himself. He’d just vastly prefer not to get into a fight in the first place, because chances are good he’d lose.


    Inventory:

    1) Custom Cattleman revolver
    2) Ammunition belt
    3) His horse (Branwen)
    4) Whatever horse tack Branwen is wearing (bridle, saddle + saddlebags with little knickknacks like bits of food and alcohol in there)

    Anything Else? A couple of things!

    1) I read in the FAQ that animal companions can’t come in unless they’re about large dog sized. I was wondering if an exception can be made for Branwen by having him shrunk down to about the size of a Shetland pony. I’m cool with any decision that’s made on the matter! (If Branwen isn't allowed at all, then Kieran won't be coming in with his horse tack.)

    2) Kieran is canonly illiterate, so I was wondering if there was anything that would be available on the devices to accommodate that (e.g., a video guide on how to make audio/video posts). If not, that’s totally okay (it’ll force him to make friends early on!), I just don’t want to overstep in-game mechanics! I was also wondering how/if this would affect his ability to choose a username for the network.

    Thank you!

    samples
    Network Sample:

    [It’s taken him a while to get used to using a tiny device to communicate with other people. Even if Kieran could write and read letters like the ones he’d seen other people send and receive over the years, the sheer convenience alone is overwhelming.]

    [And so is the fact that he could say anything, anything, and it’d reach who knows how many people at once.]

    [Nervewracking.]

    [Kieran had been holding his device in his hands. He lowers it and takes a breath.]
    [He has to face the truth: without learning—without adapting—he’s going to wind up alone. Again. He has to reach out. No matter how stupid, no matter how insane the very concept of technology is, the has to do it.]

    [He presses a button. He’s pretty sure it’s supposed to play his voice, kind of like that gramophone that Dutch kept in camp to ‘raise morale with some cultured fare’. And if it doesn’t, well, he’ll find out sooner or later.]


    H-Hello? If a-anyone can hear me, give a holler back?

    The name’s Kieran. I-I’m, uh, I’m not sure what to do with this thing, to be honest.

    [He pauses. It’s almost uncomfortably long before he continues.]

    So, uh, h-how’re you? That works, right?

    Prose/Brackets Sample:

    In-game TDM

    Thread on Bakerstreet

    (If you need any other samples, I’m happy to provide them!)
    livingdeadgirl: (Default)

    Aradia Megido (Recollé CRAU) | Homestuck | Not Reserved

    [personal profile] livingdeadgirl 2019-08-07 04:09 am (UTC)(link)

    Player.

    Name: Kae
    Contact: [plurk.com profile] caturday
    Current Characters: N/A

    Character.

    Name: Aradia Megido (CRAU name: Ami Aihara)
    Canon: Homestuck
    Canon Point: End of Act 7. Lord English has (probably?) been defeated, and the Furthest Ring is being sucked into a metacosmic black hole while Aradia watches it all fall apart.

    CRAU Timeline/Game(s): Game is Recollé. The premise is that all the characters' universes have been destroyed, but their souls were somehow rescued from the same fate, and they were reborn as regular humans who came to live in a city also called Recollé. As the game progressed, they gradually regained memories, abilities, and physical traits from their past selves, as their body, mind, and soul came into "alignment." Aradia's soul was reborn as a girl named Ami Aihara. She is 14 years old, but spent 13 of those years with no memory of her previous life. She spent one year "awakened," i.e. as a player character, before abruptly losing all her regains and reverting to NPC status when dropped. I'm pulling her from about a month I dropped her, so it's around June 2018 from her perspective.

    Character History: Once upon a time, a young girl from Alternia discovered a video game hidden in a frog temple. This made a lot of people very angry and is widely regarded as a bad move.

    CRAU History: Ami Aihara is Aradia Megido, but reincarnated as a human, originally with no memory of her previous life. She was raised in the city of Recollé, USA, as a human, by human parents, in a world populated exclusively by humans. Her parents were loving and supportive, albeit frequently preoccupied with the antics of her much older sister Danielle. (Dani was a problem child who bullied Ami mercilessly for most of her formative years, dropped out of high school, got into drugs, got kicked out of the house, and eventually wound up in jail. It's a whole thing.) This led to a not insignificant amount of salutory neglect in Ami's childhood - her needs were always provided for, and her parents of course cared about her safety and all, but there were a lot of missed third-grade plays and so on.

    Once Dani was out of the picture, their parents tried to make it up to Ami, but may have overcompensated a bit. As long as Ami stayed out of trouble, her folks were incredibly permissive, letting her do more or less whatever she wanted. Fortunately, their trust in her is well-placed. Ami is kind, thoughtful, independent, and mature for her age, so she stayed out of trouble almost completely.

    I say "almost" because she still gravitates toward people you might consider bad influences. At age 12 she went full mall goth, hanging around Hot Topic etc. with her goth friends. But even this was largely for the aesthetic, the music, and her interest in the occult; she was the weirdly perky one of the group, without much in the way of pessimism or authority issues. She even had a makeup tutorial channel on YouTube.

    Right as she was finishing up the 8th grade, however, she found an app called Retrospec on her phone, which connected her to a group of people remembering their past lives... and getting superpowers. At first Ami thought this was dope as hell (despite the inconveniences, like everyone shrinking to one apple tall, or entire colors ceasing to exist for months), but then... it started happening to her.

    There were plenty of good points about it, of course. She made many dear, dear friends through Retrospec and their shared experiences. But reality as they knew it was breaking down, and she was thrust into increasingly dangerous situations for the sake of saving her friends and the city as a whole. Holding her own was a little easier once she regained her telekinesis, but it took her months to really learn how to control her power, and the violence and destruction she was capable of frightened her. Moreover, as she started manifesting troll physical features - the yellow eyes, gaudy ram horns, and so on - she started to feel as alien as she looked.

    Her fragmented visions of the past were little comfort; like anyone reading Homestuck out of order, she had no idea what was going on, and the little she understood, she didn't like. Aradia's personality seemed wildly inconsistent - in one memory she'd be bright and bubbly, in another cold and fatalistic, in another a robot, and at one point she even vividly remembered murdering someone. Because of all this, Ami soon came to distrust her past self, and tried to cope by consciously rejecting any part of Aradia she didn't like.

    But was that actually enough? No amount of willpower could prevent her from becoming Aradia physically, after all. And even if Ami hadn't come to dislike her, the thought of becoming her mentally was existentially terrifying. How much longer would Ami remain "herself"? Would she one day be subsumed entirely by the alien being whose soul she inherited? And even if not, would she still become too freakish to live among normal humans?

    Ultimately, these questions would go unanswered. About a year after she first got the app, Ami's soul slipped far enough out of alignment that she reverted back to fully human, with no memory of the Retrospec app or any of the unusual events tied to it. She's being taken from about a month after that.

    Personality: As Ami has begun to piece together, Aradia's canon personality has been through some wild changes. At her introduction, she was cold and fatalistic, as dead on the inside as she is on the outside, and then acquiring her robot body added gratuitous violence to the equation. But her truest personality actually isn't that different from Ami's.

    Aradia delights in being alive. She's warm and outgoing, and nearly always smiling. She loves making friends and sharing stories, as well as poking good-natured fun at people she likes. She has a lot of patience, considering how many stubborn, cranky, difficult people she counts among her closest friends; their bullshit just slides off her like she's a set of magical self-cleaning god pajamas. It's almost impossible to make her truly angry.

    In conversation, she's quite open about her feelings and opinions. However, this candidness often backfires when it comes to difficult subjects like death. Having grown up surrounded by ghosts, Aradia sees death as little more than a mundane natural phenomenon - she doesn't relish it, but she isn't bothered by it, either. She loves the concept of funerals, since there was no such thing on her home planet, but her "corpse parties" would be inappropriately jubilant by just about anyone's standards.

    Understandably, her bluntness and unique attitude toward certain grave subjects can make her come off as callous or creepy, even to those who expect it from her, but she doesn't mean any harm by it. In fact, she might not even realize it. It's not that she doesn't care about people's feelings; she's just sort of oblivious to the impressions she leaves.

    But overall, she's a sociable, fun-loving girl who loves her friends and can't resist a good adventure. She doesn't enjoy fighting for its own sake, but she'll happily help beat up the BBEG when it's time. She's matured a lot since before her first death, learned from her past mistakes, and even forgiven the person who murdered her. Fate doesn't matter, all loops will be completed, paradox space will tidy up after itself, and that's the way it should be. By her final appearance in Act 7, she's along for the ride, watching the end of the story with the confidence that everything will turn out all right.

    CRAU Development: Obviously, the biggest change is that Ami has spent 13 of the last 14 years being raised as a human, by humans, in a human society, with no memory of her life as Aradia (until recently). As a result, she's operating from a vastly different cultural and pop-cultural context. She didn't grow up fending for herself in a harsh environment where everything is considered unsuspecting prey by everything else; she wasn't literally raised by animals; and perhaps most importantly, she has no memory of any of her deaths.

    She's still fiercely independent, but much better than Aradia about following instructions and deferring to legitimate authority. This is partly down to the influence of her sister, who as mentioned above is terrible and in jail. She's naturally kind, but also consciously wants to do the right thing and be a petter person than Dani.

    Lacking Aradia's long-term exposure to death, ghosts, or any kind of genuine suffering, Ami came to romanticize the macabre rather than simply being used to it. Her experiences as a Retrospec user have led her to take such things more seriously, but she didn't stop being a goth or anything. She collects spooky and spooky-cute things of all sorts, and she's an avid consumer of horror movies. She's always believed in ghosts, and gaining the ability to see and interact with them for real reaffirmed her feelings, and inspired a certain sense of duty in her as well - if she can help them to move on, or alleviate their suffering some other way (even if it's just to keep them company!), she'll readily do it.

    Incidentally, where Aradia's character arc in canon follows her from depressed fatalism to confidence and hope, Ami's has started leading her toward some of that depression and resignation. Some of the changes she's going to experience are inevitable, which frustrates and frightens her. But she tries to put on a brave face and be strong so that her friends don't have to worry about her and/or commit crimes on her behalf (JAMES).

    Relationship-wise, she was close friends with reincarnations of Bucky Barnes (616, "James"), Lumina (FFXIII, "Luna"), Allen Walker (D.Gray-Man, "Noah Campbell"), and Karkat Vantas (Hamsteak). She was less close with her other canonmates, and in particular had a major falling-out with Dave that was never resolved.

    Powers/Abilities: They wouldn't fit I'm so sorry

    Inventory:
    • The clothes she's wearing
    • School backpack containing:
      • Three high school textbooks: Algebra I, Japanese I, Japanese kanji workbook
      • One 3-subject spiral notebook (school notes)
      • Makeup bag
      • $6.12 in cash
      • A fancy deck of tarot cards
    • Smartphone

    Anything Else? As discussed on Plurk a while back, Ami will be arriving fully human, with no powers and no memory of the strange events that took place in Recollé over the past year. Remembering her time in-game and her prior memory regains will happen early on as a "canon update" of sorts, with all the associated flickering. After that, though, she'll continue to regain new memories as she would have in Recollé, triggered by events and conversations she has in Redshift, and she'll gradually begin re-regaining her powers and physical traits as well.

    (I think we'd said that those things would also take place through the canon update mechanic? Let me know if you'd like to discuss it further. I can notify y'all before any major changes if you like. And obviously her Time powers will take some nerfing on account of our inability to time travel in real life, but I could see them potentially opening up interesting plot avenues.)

    samples
    Network Sample: with Peter

    Prose/Brackets Sample: Top-level and tequila sunrise

    (I can provide more samples if these aren't sufficient.)
    Edited 2019-08-07 04:11 (UTC)
    sleepyhollowed: (:'D)

    [personal profile] sleepyhollowed 2019-08-12 05:22 am (UTC)(link)
    Fantastic! Thank you so much for the in-depth responses--I appreciate it!

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