modblob: (Default)
Mods ([personal profile] modblob) wrote2019-04-22 09:58 pm

applications.




Applications are currently: OPEN.


As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:

▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.


Application Guide.


▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.

▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.

▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.

▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.

▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.

▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.


Submit an Application.


To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.


new players

returning/current players





nonscriptum: to a non-believer? (Default)

Nathan Drake | Uncharted | Not Reserved

[personal profile] nonscriptum 2019-07-06 01:59 am (UTC)(link)

Player.

Name: Alex
Contact: PM / [plurk.com profile] uncalendula
Current Characters: N/A

Character.

Name: Nathan Drake
Canon: Uncharted
Canon Point: Chapter 15: The Thieves of Libertalia
CRAU Timeline/Game(s): Hadriel, April 11, 2017 - June 31, 2019

Character History: [x]
CRAU History: Nate arrived alone and did not see anyone else from his world for several months into his stay. During his time there he explored various worlds, fought various monsters, and kept a somewhat haphazard record of things in his sketchbook. In addition to this, his curiosity exploring yielded critical information about Hadriel's history and former residents. Nate frequently updated maps for the city, helped newcomers get adjusted, and organized expeditionary and tactical efforts for intelligence and defensive purposes, respectably.

With his spare time and arguably sketchy past he was asked to keep tabs on some of the shadier characters in the city, like some kind of criminal honeypot spy (while initially reticent, he adapted pretty well to it). Unfortunately for Nate he was killed, somewhat horribly, by one of the people he had been charged with spying on, no thanks to an event that required blunt honesty of Hadriel's residents. In the weeks preceding the final battle for the city, Nate led a guerrilla warfare-style offensive in an alien jungle environment and helped arrange evacuation for civilians as well as the sabotage of enemy weaponry and resources.

Personality:

-abandoned at the tender age of five, Nate's foremost fear is to be alone - which, almost paradoxically, has made it almost impossible for him to form lasting relationships.

- Uncharted 3: Drake's Deception Official Guide


For reasons tied to the loss of his family, Nate suffers from extreme commitment issues. His history of social attachments and romantic entanglements is pocked with failed relationships, mostly due to his own cold feet, lack of communicating, self-sabotage, and congenital allergy to Assuming Personal Responsibility. It is surprising that Nate has friends at all: those he is in possession of are a small, close group of trusted allies, as a way of finding his own family. Very often when absorbed in the minutiae of a job, he becomes short-sighted and neglectful, caught up in the fire that only discovery can stoke. With all pistons firing Nate is an unstoppable force of creative problem-solving and ingenuity, leaping to impossible conclusions that have left friends rolling their eyes for his "Beautiful Mind shit." This tendency to become easily distracted, however, has screwed him royally in the past. Nate is trusting of his working partners, and has been easily manipulated into lending his expertise in return for Brutus' knife in his back.

For Nate, selecting lost cities to find is an all-consuming drive. Like an engine that tears itself to pieces without aim, he is in a constant state of movement and enjoys the freedom of being able to fit everything he has into a single bag, leaving for a change of scenery whenever he wants. This semi-neurotic desire to pack up and avoid intimacy is contrasted by his abject friendliness - much like a large dog that doesn't know its own strength, he has the tendency to be endearing while simultaneously tripping over a historical artifact and breaking everything in the room.

Nate strikes most people as a genuinely easygoing, wisecracking and even mildly charming person, frequently lamenting his ill-fated run-ins with people who want to kill him and making light of otherwise dire circumstances. He attracts people, but never intentionally - Nate is the sort of person to write someone's phone number down and either lose it in the laundry or forget about it until it resurfaces three weeks later. It isn't that he's thoughtless, he just has too much keeping him preoccupied. In his own words Nate refers to himself as "adaptable," which goes hand in hand with his thrill-seeking and the dangers inherent.

Nate has the looks of Action Guy No. 4 without coming across as a gruff, overly-masculine stereotype: for all his emotional parkour with regards to conveying his feelings, he is fairly open and honest with those he cares about. However, while he feels very strongly, he almost always has no concept of how to express those emotions in a healthy, constructive way. This leads to suppression and denial, making mistakes and wanting to protect people who don't need it. Nate is overprotective of others for his own safety, not for theirs, perfectly conscious of the fact that most of the people he is affectionate toward can handle themselves in any given situation - he is terrified of losing them.

Throughout his adventures, Nate learns (the hard way) that obsession does not equal satisfaction, and that achievement does not equal personal fulfillment. In constructing a narrative to suit his assumed identity Nate realizes that the large majority of his discoveries leave him feeling hollow, a sensation antithetical to the very intent behind his chosen line of work. What is the point of finding something if you are alone at the threshold of greatness? Without irony, the real treasure that Nate comes to appreciate is arguably the friends he has made along the way - what makes a discovery worthwhile is the people with whom you discover it.

CRAU Development: With his time in Hadriel, Nate has grown into a more responsible and open person - this is not to say that he doesn't achieve similar milestones in his own canon, but that circumstances within the game allowed for much more organic, drawn-out progress in terms of development.

The isolation he experienced for his first six months there - being the only person from his world - forced Nate to break out of his comfort zone in socializing, making friends in unlikely places with unlikely people. In the process he has learned to share and talk more honestly about himself and his past, as well as making clearer resolutions with his wife regarding their future together and how they intend to move forward as a team.

In heading up several projects in and around Hadriel Nate inadvertently became something of a mentor figure for several other residents, which he believed himself vastly unqualified for but assisted when he was able to do so, having a wealth of weird and complicated experiences from which to draw advice. At the same time, he took leadership positions on several occasions for an exploratory dive, a weeks-long expedition leading a team of a dozen people into a tundra, and a guerrilla-style offensive strategy in the month before a city-wide battle.

While he originally began these kinds of efforts out of personal curiosity his approach shifted to more altruistic intentions as friends and residents got involved and began to rely on him for answers in a way Nate wasn't accustomed to - up until this point, Nate's canonical adventures were generally pet projects that he satisfied with one or two other people, if he brought other people along at all. He acquired leadership skills he didn't think he was capable of having, and has become a considerably more proactive person for it. After his violent and painful death at the hands of a demon he was spying on for the Hadriel Guard, Nate began to utilize more caution with regards to safety and the people who looked to him for guidance. Turns out every lucky bastard has his unlucky day.

Powers/Abilities: Professional thief and treasure hunter with an annoyingly intimate knowledge of historical minutiae and esoterica. A career criminal, Nate is preternaturally skilled at running away from his problems, rock-climbing, scuba diving, picking fights, and not dying in spite of the multitude of dangerous scenarios in which he finds himself. Stealth is not his forte. He has inscrutably good luck, to a nigh-unbelievable extent,1 and a brief flirtation with stage magic in his youth lends itself well to his excellent sleight-of-hand, useful for picking the pockets of unsuspecting marks.

Highly talented with firearms and not too shabby at back-alley brawling, Nate's greatest talents are taking a beating and his inability to keep from making terrible puns at inopportune times. Fluent in Spanish, Latin, and Morse Code with a fair knowledge of Tibetan, Indonesian, Greek, Enochian and Mongolian script. Otherwise, a totally normal guy who happens to be really good at drawing and keeping notes. More than anything Nate is an adaptable but regular human, quick to evolve to drastic changes in situations as they happen.

1 It is suggested by Uncharted developers that his "health" is actually his "luck," and that Nate tends to wander through firefights and bullets just miss him until he pushes it too far. Ol' Nathan "Human Cockroach" Drake.

In Hadriel, Nate spent approximately six months training with Taako Taaco the wizard, learning magical skills, spells and cantrips. He is effectively a Level 1 Wizard, which should terrify anyone and everyone in proximity.

Cantrips
◆ Mage Hand [x]
◆ Shocking Grasp [x]
◆ Prestidigitation [x]

Spells
◆ Feather Fall [x]
◆ Expeditious Retreat [x]
◆ Comprehend Languages [x]
◆ Shield [x]
◆ Disguise Self [x]
◆ Magic Missile [x]


Inventory:
❖ Titanium wedding band
❖ DOXA Sharkhunter diving watch
❖ One (1) Mettler M-30 scoped rifle [x]
❖ Leather shoulder holsters + One (1) Beretta 93 Raffica Pistol [x]
❖ Grappling hook
❖ Climbing piton
❖ Gold pirate coin obtained in Libertalia [x]
❖ Weatherbeaten sketchbook and pencils
❖ Wallet with assorted currency, largely U.S. dollars, Euros, and British pounds
❖ American passport
❖ Side-satchel for carrying most of the above

Anything Else?

¯\_(ツ)_/¯

samples

Network Sample: [x]
Prose/Brackets Sample: [x]