modblob: (Default)
Mods ([personal profile] modblob) wrote2019-04-22 09:58 pm

applications.




Applications are currently: OPEN.


As of April 2021, Redshift is a sandbox game! We still have apps for some degree of quality control, but the form has been simplified to streamline the process for new players. Here's how it works:

▶ New Players joining us after April 2021 will need to submit an application for their first character coming into the game by using the appropriate form below. This is so we know who you are, and so we can make sure your character will be a good fit for our players!
▶ Returning/Current Players who have been with us since before April 2021 or are coming back to us only need to claim their character using the form below to bring in new characters. New players may do the same after two months.


Application Guide.


▶ Submission Format: All applications must be posted to this entry, and must fit within one comment with a subject line in the format of "CHARACTER NAME | CANON | RESERVED/NOT RESERVED." While applications should not be linked in the entry, players may link to an alternate source such as a wiki for the character's history and powers; for original characters, the world history may also be linked from an alternate source such as an entry on the character journal.

▶ Accepted Character Types: Fandom Characters, Original Characters; CRAU is welcome and encouraged. Please see the Rules & Game Standards page for more in-depth explanations of appable, non-appable, and case-by-case characters.

▶ Application Verdicts: Applications will receive a verdict of ACCEPTED, REVISIONS, or DECLINED. Revisions must be submitted within 48 hours of the revision request being sent out. If this is impossible due to extenuating circumstances, please contact the mod team. Declined applications can be reworked and resubmitted during the next application cycle. If an application is declined 3 times, it cannot be resubmitted.

▶ App Challenges & Reserves: Redshift will not have application challenges, but if you would like to apply for a character that is on reserve, please submit the application with "not reserved" noted in the subject line, and your application will be considered if the reserved application is declined or not turned in by the end of the application cycle. Applications will be processed on a first-come-first-served basis.

▶ Character Limits: Players may have a maximum of 3 characters in the game; the option to increase the number of character spaces may become available at a later date. A player may submit up to two applications at a time.

▶ Samples: Linked samples should be from a publicly accessible source, and no more than 1 year old. Screencaps or transcripts from locked sources are not acceptable as samples, unless the character is being apped as a CRAU from a locked game, and in these cases permission from the other participant(s) in the thread must be obtained and submitted as screencaps along with the sample. All samples should represent the character as they are being applied for; for example, samples cannot come from an AU setting or break the fourth wall (Dear Player, etc.) As long as they meet this criteria, samples from other games, museboxes, memes, other websites (Tumblr, Insanejournal, etc.) or any other source are acceptable. For CRAU samples a link from the character's original game would be preferable, in the form of a link to their tag on the relevant communities, or specific thread links.


Submit an Application.


To submit an application or claim a character, please fill out the information in the appropriate text box below, and paste it in a single comment in response to this entry. Applications should not be linked, though portions of them may be if a bulky history or world section would put them over the character limit for one comment.


new players

returning/current players





enumerator: (Default)

arya stark | a song of ice and fire (clockbox crau) | not reserved

[personal profile] enumerator 2020-01-02 11:14 pm (UTC)(link)

Player.

Name: floral
Contact: pm
Current Characters: allison hargreeves

Character.

Name: arya stark
Canon: a song of ice and fire
Canon Point: end of a dance with dragons. arya, as part of her training with the faceless men, has just been told that she will pose as a child actor named “mercy.”
CRAU Timeline/Game(s): arya spent about 8 months in clockbox, then returned home for about 6 months.

Character History: wiki link

CRAU History: in clockbox, arya reuinted with her brother jon and her sister sansa. she learned how to use the network, take selfies, and use emojis. she learned about other aspects of earth pop culture, including movies like miami vice and princess mononoke. she made several friends, who taught her about science and helped her begin to work through her trauma. she attempted to assassinate two characters, leonard snart and mick rory, and through that learned about the responsibilities she has to help keep the peace, and how that is another way to keep her loved ones safe. she celebrated valentine’s day and had fun exploring several parts of the clock, including ice cream parlors, costume closets, and a really cool waterpark.

Personality:
strengths:
curious: arya loves to explore, meet new people, and learn about the world. as a young girl in winterfell, one of her nicknames was “arya underfoot,” and while she’s not the same happy-go-lucky child she used to be, the basic idea behind the nickname still very much applies. arya loves to learn about new places and people, and some of her happiest moments in canon include going on journeys with her friends and trying out new professions, like clam-seller, in new places. in lockbox, arya was very eager to learn all about the different worlds that other characters came from, including earth. she loved learning about movies and how to use emojis, and also enjoyed learning about the science done on earth.

outgoing: arya is talkative, and makes friends easily. unlike many westerosi highborn people, she doesn’t resist talking to non-noble people. she’s doesn’t really accept the whole higher born/lower born distinction set within westerosi society — she doesn’t care that jon snow or gendry are bastards, for example, and befriends people unlike her all throughout canon, whether it’s the butcher’s boy mycah, or the prisoner jaqen h’ghar. she’ll start up a conversation with anyone, and loves to learn from everyone. that doesn’t mean she’s friendly, however. arya is generally blunt and to the point, but she has a very social nature, which tends to serve her well.

loyal + just: arya has a very strong moral compass. much of this was taught to her by her father — honor is very important to the starks. but much of this is also innate, and strengthened by her time on the road. arya firmly believes that murdering innocents is wrong, that those who commit heinous crimes should pay, and that many seemingly horrible people (although not all) deserve the gift of mercy. she’s loyal to her friends, and will do anything to protect them. she remains by hot pie and gendry’s side when they flee from harrenhal, even though the two boys are just slowing her down, calling them “her pack.” in clockbox, arya does whatever she deems necessary to protect her friends, including attacking people she thinks might hurt them. and of course, justice, and how in her mind, it’s mixed with vengeance, is a major theme throughout her story. arya plans to kill those who hurt her family and hurt her — she doesn’t want to let a single crime go unpunished.

resourceful: arya is a survivor. she was raised in the relative comfort and luxury of a westerosi noblewoman, but after her father was executed for treason, she had to go on the run. since then, she’s picked up many survival skills. she’s learned how to catch and cook food for herself, how to escape a heavily guarded castle, and more. she’ll often use a little trickery to make up for her small size, feinting people out when she fights, and tricking jaqen h’ghar to kill more people for her when she was worried she’d whispered the wrong names.

intelligent: arya catches on quick — she’s had to. as a child, she was good at the little academic education she was given, and is a good reader, writer, and good at arithmetic. she’s quick to learn more physical skills too, like swordplay. despite her age, arya can hold conversations with adults pretty well, and was quick to learn and adapt to various earth-cultures during her time at clockbox.


weaknesses:
stubborn: arya argues a lot, and almost never admits that she’s wrong. she’s like this especially with her older sister sansa, and her friend gendry, insisting that of course they’re going the right way, of course she knows what she’s doing. she’s quick to call people “stupid” when they don’t agree with her, regardless of whether or not she’s right. it’s one of arya’s more childlike qualities, and has unfortunately persisted with all her changes in names, scenery, and trauma.

combative: arya is quick to fight, and is not usually one to use calm, reasoned discussion to work out a conflict. she’ll shove someone in order to get the upper hand in minor disagreements, for example, but this trait goes deeper than that. arya, fundamentally, believes that she can solve violence with violence, that killing someone will resolve the horror of a previous murder. arya keeps a list of all the people who have seriously hurt her or her family, and it’s a list of people she intends to kill, thinking that she can make the pains of war go away if she just takes these people out. that particular view has been challenged a little from her time in clockbox — she learned that violence can sometimes make things worse — but more often than not, she still believes that violence is the answer, and will gladly take an eye for an eye.

reckless: arya is smart, but she’s also stubborn, with a flair for adventure, and that makes her do stupid things. when arya gets an idea in her head or feels strongly about something, she tends to act, regardless of whether or not that’s a good idea. she’s impulsively killed people and destroyed property but regretted it later, escaped from harrenhal only to put herself in more danger, and more.

traumatized: at the end of the day, arya is a young girl who’s been caught in the middle of a war since she was eight. she’s seen and heard of some horrifying things: murder, torture, rape, and all kinds of suffering. her list of people she’s going to kill isn’t just a quest for revenge: it’s a prayer, a coping mechanism she’s developed to survive the war, a way to find some control in a life full of horrific upheaval. that’s not her only unhealthy coping mechanism, however. arya has been more or less on the run for many years, and during that time, she’s had to conceal her identity over and over again, making up new names and sometimes personalities. this culminates in her stay with the house of black and white, during which she has to shed all of those and become “no one,” a person without any kind of identity at all. arya has difficulty with this, but also leans into it, using it as a way to distance herself from the horror’s of arya’s old life, to numb the pain at the cost of herself.

CRAU Development: in clockbox, arya reunited with part of her family: her brother jon, and her sister sansa. she also made several other friends throughout the game. these relationships helped arya work though some of her trauma: she’s much less sad, cold, and detached than she appears at the end of a dance with dragons. she uses her name, and has begun to reclaim much of her personal identity. as a result, she’s more friendly and talkative, similar to how she appears in the first book. she’s also incorporated a bit of an earth-like sense of humor — she’s a little sassier, and skilled at using emojis to mess with people on the internet. in many ways, arya is still a traumatized child with her guard up, but since clockbox, she’s let down her sword a little (literally and metaphorically). she’s learned that violence doesn’t solve every problem, and that keeping the peace is important. she’s learned that there are people out there she can trust, and that she has a chance to have friends again, and maybe even a somewhat-safe life.

Powers/Abilities:
skinchanger: arya has the ability to possess other animals. she is the best at possessing her direwolf, nymeria, and frequently does this in dreams. she has also been able to possess cats.

combat: arya has been trained in the braavosi style of sword fighting, called water dancing. she is also able to fight with smaller knives, staffs, and bows and arrows. between her training with syrio forel, being on the run during wartime, and her training with the faceless man, arya has become very good at combat and fighting in general.

Inventory: one small sword named needle, an iron coin, and a miniaturized version of her direwolf, nymeria, who will now be the size of a golden retriever.

Anything Else? i can include clockbox samples if you need them, but they are over a year old!

samples
Network Sample: on the tdm

Prose/Brackets Sample: tdm top-level
citharede: (pic#12394353)

Athena Parker || OC || Not Reserved

[personal profile] citharede 2020-01-03 08:18 pm (UTC)(link)

Player.

Name: Jae
Contact: researchboner @ plurk
Current Characters: Mick Rory

Character.

Name: Athena Parker
Canon: Gifted & Talented
Canon Point: Athena just got arrested for helping pickpocket using magic, which is A BIG NO-NO.


World Description:

Athena comes from a world where magic is and has always been real, even if it wasn't freely recognized or practiced until comparatively recently. Magic users--known in modern parlance as the "Gifted"--have been operating in the open since the Second World War. The path to the present, comparative acceptance of the Gifted was punctuated by legal and civil battles, and a lot of hashing out what constitutes legal and illegal use of a Gift. Broadly explained, the Gift can be tapped through Rituals, which vary from person to person. One person might be able to use magic via coding or programming while another needs to sing, dance, or write poetry. Rituals can be more or less common, with some being common enough to earn them nicknames--bards, for example, who use their magic through music.

Character History:

Athena was born 1999, into the end of a decade where Gifts became much more broadly accepted and spawned youth cultures based around Gifts and Ritual expression. Which isn't to say that the Gift is accepted or valued everywhere; there continue to be tensions with conservative circles and anti-Gifted groups.

See also: Athena's parents. She comes from a family of Staten Island cops who married into other cop families, cops who aren't fond of the crimes perpetrated by the Gifted. None of Athena's immediate family is Gifted; the only other Gifted person is her aunt, Lenore Carrigan, who left at seventeen and ended up joining first the army, then the MIA (think the FBI/CIA for magical crimes and terrorist acts). Athena grew up surrounded by racial hatred, bigotry, and every imaginable slur being leveled at her aunt and people like her.

Her mother was essentially white trash with delusions of grandeur, sending Athena to piano and singing lessons, which the girl took to with a passion that her mother naturally took credit for. When Athena got tested for magic and it was revealed she was not only Gifted, but that her magic was tied to musical expression, her parents... did not react well. The singing lessons stopped, the piano was sold. They tried to keep Athena from learning even the magical basics, but her teacher and principal intervened, threatening to call CPS. Even if it wouldn't have done anything to get Athena out of her parents' house, the possibility of a black mark on the family name after Lenore was an unacceptable risk.

When she realized in eighth grade that she liked girls, she swore to keep it a secret from them forever. She even managed, until the end of her sophomore year of high school, when a teacher caught her and her girlfriend spraypainting "BE GAY, DO CRIMES" on the back of the school on the last day.

Her parents kicked her out. Barely sixteen and on the street, she first tried to find her way in NYC, where she met first Amy and Trish, a pair of gay bag ladies who adopted her for the first couple of months, and then Robbie, the first girl she was ever able to date openly. Robbie was a street kid about a year older than Athena, on her own for that much longer. They were together about a year, until Robbie got arrested while hanging on to one of their friend's drugs. It was the last time Athena saw her, and it was right after that she left NYC--after she found the friend the drugs belonged to and beat the shit out of him. It seemed like a good time to get gone. By this time she was almost seventeen.

She ended up in Philadelphia and fell in with a group of street kids ranging in age from fifteen to almost twenty-one. Almost all of them were like her, bards, their magic expressed through music. They made their way by busking, singing and playing together in parks for as long as they could before getting run off by the cops, and when all else failed, pickpocketing and panhandling. Athena was happy, which was a first. She got a crush on the group's de facto leader, a twenty-year-old woman named Taylor.

Unfortunately, bards have a rep. Flaky, thieving, manipulative. It was the rep that drew her group into the crosshairs of police who wanted to crack down on the homeless in Philadelphia. They weren't hard to find, weren't hard to follow, and had to start moving around after a raid on their squat resulted in one of their guitarists getting arrested and carted off.

It was during a performance in a less-patrolled park that Athena got caught singing a spell to loosen the pockets of her listeners, making it easier for the pickpockets of her commune to make their way through the crowd and earn them all dinner. The others, for the most part, got away.


Personality:

strengths:

Compassionate - For all that she projects a take-no-shit give-no-fucks attitude, it's really not hard to get past that facade. She just... loves the world a lot. For all that she's had shitty examples of love in her family, she's always fallen hard and fast for people in general. People are amazing. After she got kicked out, she got taken in by a pair of gay old bag ladies who helped her get on her feet, and that wasn't the last time she found compassion in the people who fell through the world's cracks. That's not to say her life on the street was easy by any means. But it showed her that even the people the world forgets are worth something.

Kind - In the same vein, she's very willing to express her compassion. She'll willingly share just about everything but food, and even that if it's with someone who doesn't have the same easy access that she does now. She's very into showing she cares about people--giving gifts, random acts of kindness, giving money to every panhandler she sees, etc. A favorite when she doesn't have much else to offer is writing people poetry and songs. Her gentleness and compassion come together to create someone who just wants people to be happy.

Loyal - As hard and fast as she falls for people, she's also very willing to fight for them and stand by them even if she doesn't know them all that well. One of the ways she survived on the street was to close ranks with the people around her when things started going bad. A group of angry homeless is far more affective at scaring off shitty abusive college guys than one person alone. She takes her relationships with people very, very seriously, and she takes it very badly when her trust is betrayed.


weaknesses:

Proud - She hates looking weak. She hates owing people. Even and sometimes particularly adults. It's a combination of hating everything her parents ever gave her, and living on her own for almost two years. She likes being able to take care of herself, to deal with her own problems, and she doesn't tend to share when shit's going bad until it's gone so bad she doesn't have a choice but to ask for help.

Scared - Growing up in an ultra-conservative home meant she lived in fear for much of her young life, terrified of what would happen if they found out she was gay. Even after they kicked her out, the fear followed her onto the street: fear of strangers, fear of hunger, fear of assault, fear of cold, etc etc. Her life has never been stable, and that reflects in her relationship with... well, everything. At this point it's so ingrained that half her defensiveness is bravado to keep fear at bay. Some nights are nothing but anxiety-fueled insomnia while she goes over all the reasons that what she has today could be gone tomorrow.

Impulsive - There are two sides to her impulsivity. The first is simply the Bad Life Choices that come with being a teenager. Not thinking things through, not considering consequences, not even paying attention to the risks something poses to herself or others. The other is her temper. She gets angry fast, making snap decisions in the heat of the moment that sometimes go bad, fast. She ended up beating a guy half to death once because he punched the girl she had a crush on, and only stopped when the girl in question pried Athena off of him. Her instinct is to protect "her territory" from anyone and everyone, which means taking insults and answering them with, for example, magic to the face.

Powers/Abilities:

Magic as a force exists to be tapped by the Gifted, but it isn't all-powerful, and can have dangerous consequences when used irresponsibly. Magic is channeled through intent and Rituals to create spells. Rituals can be just about anything, from sewing to woodworking to song and dance. Magic essentially attaches itself to the things that interest a person when they're young, allowing itself to be worked through those things. For example, a Gifted woodworker would perhaps need to whittle to create a simple spell, while more complex work would take more complex creations. Spells themselves are unique to their casters; if Athena were to craft a spell using her Ritual, someone else couldn't just duplicate the spell to achieve the same effect, because even if the Ritual is the same, the intent wouldn't necessarily be the same.

Athena is a bard, which essentially means she sings magic. More thoroughly described, the Ritual through which she's able to cast spells is built on music and musical expression. From humming or whistling to playing piano accompaniment while she sings, she can't do shit if it's not channeled through song. She's also just a baby bard, which means her more complex spells aren't that powerful, and the harder she pushes herself the more likely it is to go badly.

Inventory: The grubby clothes on her back.

Anything Else? NADA.

samples
Network Sample:

[ The girl on the feed is lying on her stomach on one of the barracks-style beds. Her hair is wet--freshly showered--and she's dressed in one of the spa bath robes. ]

So this place is fuckmazing. Free spa? Fresh food? Free booze? Yes please and thank you. Also these little dragon dudes are like the best thing to ever exist.

[ She points the camera toward one of the little dragons, who's going to town on a bowl of ice chips covered in hot sauce. The camera wobbles then focuses back on her. ]

His name is Stanley and I'll murder anyone who touches him. Just saying.


Prose/Brackets Sample: here!


Edited 2020-01-03 20:20 (UTC)
invariances: <user name="herbskillz"> (Default)

Rey | Star Wars | Reserved

[personal profile] invariances 2020-01-05 09:01 pm (UTC)(link)

Player.

Name: Elizabeth
Contact: [plurk.com profile] spinebarrel
Current Characters: n/a

Character.

Name: Rey
Canon: Star Wars
Canon Point: during The Last Jedi, near the end of the throne room scene aboard the Supremacy before the lightsaber is broken. Rey and Ben Solo have defeated Snoke and his Praetorian Guard, but now he's going all Kylo Ren on her again, and. Girl is disappoint.

Character History: Wiki

Personality: It takes a special kind of adaptability to be able to survive (and thrive) in a dangerous wasteland like Jakku, but Rey does it in spades. Presumably left by her parents on the scavenger planet at a very young age (4 or 5 years old), Rey is left in the supervision of a junk dealer, braving the harsh environment and inherent dangers of Jakku in order to collect pieces of scrap metal and electronics pilfered from the carcasses of downed Imperial Star Destroyers that litter the desert planet’s landscape for food. Part of that bravery stems from a strong sense of self-preservation, having had to depend solely on herself for fourteen long years; she is a "scrapper" in the most literal sense there is, and attacks aren’t taken lying down. Those fourteen long years have lent her a devastating loneliness, though, and she is desperate for personal connections, finding a temporary surrogate father in Han Solo and fearing the visceral memories of her abandonment.

Despite that, Rey embodies the very definition of someone who tenaciously clings to hope. She hopes, for fourteen long years, that her family will return for her; she counts each and every day she’s stranded on Jakku diligently, as though to someday relay it to someone. Through the shadow of her loneliness she’s bolstered by the fact that she finds a genuine, loyal friend in Finn, who goes to retrieve her from Starkiller Base. She is still capable of kindness and compassion as well as a fierce determination to protect, such as when she takes up Skywalker’s lightsaber after swearing never to touch it again to protect both herself and Finn from Kylo Ren. Her compassion even ends up extending to Kylo Ren himself, when upon development of a long-distance bond between the two of them through the Force, they expound on one another’s mutual loneliness and feelings of abandonment by their respective families.

And yet, she still harbors intense anger, as well as a nearly-reckless impulsiveness. She taps into something dark and powerful during her duel with Ren in the forest, which gifts her with the strength to defeat him despite being wholly untrained. After having been trapped for so many years on Jakku due to her own circumstances, running from the revelation she would have rather not faced – that her family wasn’t returning for her, as Maz gently reveals to her on Takodana – Rey decides that she'll no longer allow herself to live under the pretenses of lies, told from others nor ones she'd tell to herself. Her steps to seek out the reclusive Luke Skywalker are a testament to her dogged determination to do both what she believes is right, as well as to uncover the truth; once she finds Luke, however, she’s angered not only by his reluctance to accompany her back to their allies or to train her as a Jedi herself, but also when she finds out his role in turning his nephew Ben Solo to the Dark Side. Rey attacks him with her own staff and then Luke’s lightsaber, in an effort to get him to reveal the entirety of it. She rushes impulsively off to Snoke’s flagship, the Supremacy, emboldened by her contact through the Force bond with Ben and convinced she can bring him back to the Light. Fortunately, she’s only partly wrong; the compassion and trust she shows Ben ends up unifying them against Snoke and his Praetorian Guards, but it’s not enough to get Ben to spare the Resistance when the battle in the throne room is finished.


Powers/Abilities:
Scavenging: Rey has adjusted to the harsh life of a Jakku scavenger by becoming adept at climbing and repelling in the enormously vast interiors of the dreadnought Star Destroyers she pilfers from, as well as being able to estimate values of scavenged parts, being fluent in various alien tongues, and from her own innate sense of self-preservation.

Pilot/Mechanical: Having learned how to fly ships on Jakku with a refurbished flight simulator, Rey has flown various types of machinery and logged in hours with various simulator scenarios. She also has a natural mechanical affinity, discussed below, and combined with her propensity for daring and risk-taking she can pilot her way out of even the most dire of dangerous situations.
Rey built her own refurbished speeder that she utilized on Jakku entirely from spare parts that she'd salvaged. She has an excellent grasp on mechanical engineering, having taught herself much of what she knows through exploring the downed ships she plunders and having read and studied any information she can get her hands on. When push comes to shove she can enact repairs on a ship like the Millenium Falcon mid-flight at a moment's notice, with a speed and efficiency that matches Han Solo's.

One-on-one combat: A bona fide scrapper, Rey can handle herself in a fight and never backs down from the opportunity. On Jakku she uses her quarterstaff as a weapon during close combat, but she's not averse to fighting dirty as well - hitting, kicking, biting. The harsh conditions with which she's grown up have lent her a toughness unmatched by many opponents.

Force-sensitive: Rey is sensitive to the Force, and capable of wielding it as an adept in certain cases; initially her aptitude with it is rather shaky but she demonstrates sudden and remarkable skill when under duress. Her abilities in this area include telekinesis and telepathy - mind invasion, compulsion/suggestion planting (the "Jedi mindtrick") and thought reading, as well as Force-related visions such as the one she had in the basement of Maz's castle when she touched Anakin Skywalker's lightsaber, and Force-guided dreams such as the one she'd had of Ahch-To, Luke's island. In addition she possesses increased proficiency in lightsaber dueling, as well as a particularly strong bond in the Force with Kylo Ren/Ben Solo. The Force bond allows them to not only share thoughts and hear one another's voice, but to see and touch one another across vast distances of space/time.

Inventory: Clothes: grey tunic, grey cargo pants, vest, boots and arm coverings.
Quarterstaff.
nn-14 blaster.
Luke Skywalker's lightsaber. (still intact, given her timepoint.)


samples
Network Sample: bakerstreet thread (apologies, kinda shippy)
Prose/Brackets Sample: TDM thread
einselective: (Default)

Marian Tenebris | Original | Not Reserved

[personal profile] einselective 2020-01-08 03:53 am (UTC)(link)

Player.

Name: Skai
Contact: [plurk.com profile] nanomachinesson
Current Characters: None

Character.

Name: Marian Tenebris
Canon: Outside Observer (Original)
Canon Point: Post-game, with successful closing of interdimensional rift (Good End) but not all NPCs surviving.
CRAU Timeline/Game(s): N/A

World Description: Near-future Earth, with minor technological improvements across the board, incliding in computation, cooling, and energy generation. Not long ago, however, space was fractured and an unnatural 'winter' settled briefly across the globe.

Character History: "Good" ending.
CRAU History: N/A

Personality: Having spent decades focussed on her own work to the detriment of personal relationships, Marian isn't good at pleasantries and small talk. Abrasive might be the right way to put it; she's to the point, demanding, and has a hard time sugar-coating things. She's also a terrible liar, something that caused major problems while trying to navigate back and forth through timeline interactions with others and avoid causing a paradox by saying things she shouldn't.

Still, with anyone that's able to keep up, she does enjoy talking about research and just about anything related to physics or applied math, getting into the nitty-gritty details with relish. At her best, she's professional and curious, while at worst, she's an arrogant intellectual, disdainful of anyone else's opinion and acting as though like she's the smartest and most important person in the world and everyone else is a complete imbecile. She has no tolerance for anyone who can't keep up and easily turns snippy and dismissive... although she has learned to bo more cautious with her attitude in the case of, say, extradimensional entities that can cause major, major problems.

And despite her attitude, and despite the worry of getting potentially paradox-trapped, Marian has recently found herself in the position of trying to help. She's only human after all; she doesn't want to see anyone get hurt or killed, and at heart she wants to see things work out for everyone around her. But with the risk of paradox in time-travel, this often leads to choice-paralysis, where she can't decide what to do, or if she should even do anything at all. So she tries to pass it off as being callous and cold, even when she legitimately wishes that she could offer help.

Though she wants to do right, Marian isn't really a fighter unless cornered and desperate. She's a middle-aged academic who's never even held a gun in her life; she's rather flee than confront, and find a way to solve problems indirectly.

Having made the choice to not pursue family and friendship, she sometimes regrets these things, jealousy causing a more acerbic reaction than usual when the subject comes up -- even going so far as to make snide comments about people wasting their lives on useless pursuits. Though at one point she sometimes wished that she could go back and change the past, by now she's realized that some things are too far gone; people are responsible for their own choices and have to learn to live with it. She saw what happened to her colleague Vremya, who was beguiled by the Emissary of Void's urgings and fell into his own insane dreams of returning to a bygone age.

And last of all worth noting that with the state of her world at present, she feels a considerable amount of guilt and horror over what happened over what were, essentially, her own selfish interests.

CRAU Development: N/A

Powers/Abilities: Obviously, Marian has a high degree of expertise in physics and applied math. She's also got a good grasp of basic electrical and mechanical engineering from spending a lot of time over the years with Ella, her primary engineering collaborator, working out the details of how to implement her theories in practice.

Exceptional memory: Although she has an additional appliance (the PST) that helps track details needed for safe(r) time travel, Marian is able to integrate this information with her memory of events and exact placement of anything she's seen. If she wasn't able to do this, she would have died from paradox-related effects very very quickly.

There are a couple firm rules regarding time travel that can be summarized very briefly with:
* A time traveller must not EVER see themselves (the "Doppelgänger Effect")
* A time traveller cannot create an unresolvable paradox.
Violating either of the above rules is certain doom -- in her own world, it would have ripped apart causality.

With these limitations, what can she actually do with her device?
* "Teleport" by moving back or forward in time, walking a distance, then going back to the just after the previous timeframe.
* Act in two places at once, as long as she isn't within line of sight of herself (nobody else is allowed to see her in two places at once either.)
* Take objects from the past to the future and vice versa (though they usually need to be returned in their original condition, depending on the circumstances).
* Use her own knowledge of various points in time to create favourable circumstances (making sure doors are unlocked in advance, knowing the outcome of random chance events), although relaying this information to anyone not herself is almost always disastrous.

She usually has a "quick-jump" set as well that pushes her instantly 15 minutes ahead, to help avoid dangerous situations. Marian also has a number of "safeties" in place, which lock the device from functioning if the jump itself would cause irreversible paradox as well as keeping track of the number of potential paradoxes and local "coherency" -- how much she has been in a locale across the timeline window of 12 hours.

Inventory:
* Prototype time travel device with Paradox Sensing Tool (PST)
* LED camping-style lantern
* Several keys and keycards for buildings on campus

Anything Else? Nah.

samples
Network Sample: TDM Link (network AND Prose)

Prose/Brackets Sample: TDM Link (network AND Prose)


floozie: ▌when i was young and stupid (Default)

ZELOS WILDER | TALES OF SYMPHONIA | RESERVED

[personal profile] floozie 2020-01-18 11:20 pm (UTC)(link)

Player.

Name: Froot.
Contact: [plurk.com profile] frooting, frugivorous#0874.
Current Characters: N/A.

Character.

Name: Zelos Wilder.
Canon: Tales of Symphonia.
Canon Point: After his scene in Flanoir with Lloyd, before his sudden but inevitable "betrayal" of their team.
CRAU Timeline/Game(s): N/A.

World Description: N/A.
Character History: History and story.
CRAU History: N/A.

Personality:
Zelos is his world's cavalier Chosen, rumoured to be descendant from angels and expected to save an already prosperous people. As this peace has been widespread for hundreds of years, his title has become superficial; he's seen the Church's religious idol who holds no real purpose, yet retains the great power someone in his position is bestowed. Raised with this feeling of irrelevancy by a family of neglectful aristocrats and exploited by nobles to improve their social standing, it's no wonder he became so spoiled and hellbent on living an easy life.

To some degree, Zelos is what everyone assumes he is: an immature philanderer who abuses wealth and status. He fills the hours of his days pursuing pleasure by flirting, fucking, and blowing his riches on material goods. He's convinced that no one loves fun more than he does, often teasing other members of his team for their inability to relax or let loose, but is happy to help when they show interest. This easygoing disposition frequently gets him mocked, as his antics draw the most attention, but it's mostly for show and used as a tool to encourage optimism in the group. If he can distract from upsetting events, he will – when Sheena, a summoner from a neighbouring continent, was upset over her close friend Corrine's death, Zelos kept lighthearted conversation despite the scorn he received from the team. Later, he remarked to himself that it was to prevent her from feeling worse than she already did.

Zelos isn't the committed type. He learned at a young age that you can't trust others to bring you satisfaction and resigned himself to living without love, reflecting on this in a scene with Lloyd, their team leader, before the final battle. He confesses that all his life he's been rejected by his parents, shunned by the Church, and viewed as a threat by the royal family; his father died some time after taking a mistress and abandoning him, while his mother – murdered by his father's mistress – maintained that this misfortune was Zelos' fault and told him with her dying breath that she wished he'd never been born.

His perceptive nature makes him prone to keeping a close eye on others out of distrust and discrimination (most notably against half-elves, who are seen as "disgusting, filthy creatures" in his world). He's capable of strong empathy and compassion, as he does have a heart despite how desperately he tries to convince himself otherwise; slowly but surely, the time they spent travelling together affects him enough that he does learn to care deeply for them, though he's closer with Sheena, Lloyd, and Colette because they're less skeptical of him and easier to get along with by nature. While he's sensitive to people's frames of mind and can immediately read the mood, he deflects on their behalf because it's what he'd do for himself and he does so without expecting anyone to notice.

Though his actions purposely paint a picture of a colourful, carefree simpleton, Zelos has led a lonely life of keeping people at arm's length. His past has jaded him and made him hate the Chosen system so much that, when the villainous Cruxis organization offered him work as a spy, he agreed to help if it meant he could rid himself of his status. There is a point when he experiences a belated change of heart, but not before opening up and telling Lloyd, "Even now, to tell the truth, I get tired of all the problems. Sometimes I think it'd be easier if everyone and everything were just destroyed."
CRAU Development: N/A.

Powers/Abilities:
Techs (PlayStation 3 version) and fighting style. At Zelos' canon point, he has retrieved his Cruxis Crystal and gained his angelic abilities (sorry for the link spam, I swear they're all necessary). This means he's stopped aging and has grown energy-like wings that make him capable of flight – they disappear and reappear on command. Furthermore, his strength, speed, and senses have been enhanced beyond the limits of human and elf capability.
Inventory: His Cruxis Crystal, his outfit, a shortsword, and a small shield.

Anything Else? N/A.

samples
Network Sample:
Man, Anchor is a total sewer. Seriously, no one's been looking after this place at all? It has good bones and some of the technology I found would have the potential to be cool if it worked, so why just up and abandon it? Sure, I heard the same spiel about "radiation" everyone did from that guy in the welcome video, even if he trailed off ominously before telling us what exactly happened to some of the new arrivals, but I don't know.

Am I being too harsh? If I consider its charms, however few and far between, I guess I can come up with something nice to say. I'll just go ahead and start where any self-respecting man would: the spa.

Did you know that there are baths, a hot spring, and massage tables? If not, you do now. Did you realize that you're not only communicating with this ugly device, but the nimblest fingers in the business? I might as well be a certified masseur. So to any and all ladies out there who find themselves tense in the shoulders, you've got a date with the great Zelos Wilder and his healing waters. It'll be great, I promise; come check it out if you haven't already.

All this scented oil's gone bad, though. It smells kind of rank. Anyway, ciao!♥
Prose/Brackets Sample: Link.
fessus: (Shadow of Mordor)

Noctis Lucis Caelum | Final Fantasy XV | Reserved

[personal profile] fessus 2020-01-18 11:41 pm (UTC)(link)

Player.

Name: Emily
Contact: Plurk: [plurk.com profile] pyrrhic | Discord: pyrrhicbattles#0508
Current Characters: N/A

Character.

Name: Noctis Lucis Caelum
Canon: Final Fantasy XV
Canon Point: Just prior to leaving for Altissia, after acquiring Ramuh.
CRAU Timeline/Game(s): N/A

World Description: N/A
Character History: History
CRAU History: N/A

Personality: Noctis is a fantasy royal as written for a modern setting and it shows. In place of grace he has all the awkward vanity of a boy his age; rather than being introduced as ready to take the throne he’s reluctant and less than enthusiastic about his destiny. Born into the Lucian line of kings, his life was mapped out from a young age: go to the best schools, be attended to at all times by his adviser Ignis and his personal guard Gladiolus, and in time, following his father’s passing, take on the mantel of protecting the kingdom. This is a task encompassing not only the symbolic weight of rule, but also a very literal one; a large barrier around the city of Insomnia places a great physical strain upon its king. Despite knowing this, Noctis spends most of his free time avoiding the reality of his situation when possible. His main hobbies are fishing and video games, and prior to leaving Insomnia he’s shown to be particularly fond of spending time with his best friend Prompto at the arcade.

Though he — reluctantly — allows the importance of his position to be impressed upon him following his father’s death and the occupation of his city by enemy forces, Noctis still retains a number of his more human traits. For example, he has a penchant for resting whenever he can and takes frequent deep naps, even sleeping through the team’s car running off the road. Seriously. When he’s not sleeping he’s often wishing he was, regularly complaining about the terrain and his associated fatigue whenever the team is out traveling for too long. This ties into his generally spoiled nature as a whole, indicative of his sheltered and pampered upbringing — he expects his meals to be made for him, is almost always ready with a smartass comment (or what he thinks is smart), and wears designer clothing in totally inappropriate situations while also refusing to eat any food that he even remotely doesn’t like (such as anything containing vegetables).

Another lingering remnant of his childhood is the result of his relative seclusion from most people; Noctis is shy and struggles to show his relaxed side around people he’s not very close to. Around those individuals he tends to put on a front, either acting more responsible as suits his station with people that know he’s royalty (such as young Talcott, particularly when he’s consoling him over his grandfather’s death) or standoffishly and affectedly "cool" (such as with his fishing buddy Navyth).

All that said, Noctis is very pure-hearted and has good intentions, always wanting to help people that need his assistance and accepting great sacrifices along a path he doesn’t desire in order to save his homeland. What he lacks in intelligence (definitely not one of his strengths by any stretch of the imagination) he makes up for in genuine selfless kindness. This trait is seen in him even at a young age: when Iris, Gladiolus's younger sister, is set to be punished for leaving the Citadel without permission, Noctis takes the full blame to spare her despite not actually being at fault. This shows a strain of compassion that goes beyond mere showmanship for the sake of the crown. He is also always willing to jump into the fray to protect any of his good friends, even in spite of the fact that it's their duty to protect him instead.

CRAU Development: N/A

Powers/Abilities:

Weapons proficiency: with staves/spears, swords, guns, broadswords, daggers, axes, bows, shuriken, offensive shields, maces, and tridents

Warping: can warp short distances (as far as he can throw, really) to his weapons; he utilizes this by throwing his weapons and teleporting after them to travel more easily

Weapons summoning: can summon his weapons and otherwise stores them (along with other items he deems useful (they rarely are)) in his own personal hammer space

Team support: also can support both summoning of weapons and short range teleportation for others — he gives his party members the skill to call their weapons in the main game and also bestows the ability on the player character (with warping as well, this time) in the Comrades expansion

Healing item creation: can make potions out of ordinary soft drinks

Dodging: in the same vein as his teleporting, Noctis can dodge almost any physical attack while leaving behind an after-image

Elemancy: Noctis can draw one of three elements from any applicable source where they exist (fire, ice, and electricity) and store them within himself to combine them into magical spells later; these can also be utilized by his party members. They do not require mp to use, then, but he can only store one spell per flask. These range in power depending on how much elemental energy he puts into them, from a very weak attack to a strong one with a wider range (a few meters in diameter) and multiple hits.

Armiger: can call the thirteen legendary Royal Arms (assorted weapons used by those in his bloodline) and use them in tandem for a brief period of time for a vicious physical assault (less than a minute unless imbued with an extra significant source of power)

Astrals: Noctis also has two astrals at his beck and call (Titan and Ramuh) by his canon point, essentially gods with major destructive power capable of leveling cities and destroying all but the strongest of enemies in one hit - Note: According to game standards and rules for abilities, I believe these should be nerfed and removed entirely.


Inventory: Several magic flasks, his weapons (sword, broadsword, spear, handgun, shield, daggers), a fishing pole, and a few assorted completely useless items that he feels the need to collect throughout the game regardless – lizard scales or rusty coins, anyone?

Anything Else? Please let me know if anything should be nerfed or scaled down! I realize the inventory is a bit extensive, for example, since he acts as a bit of a pack mule for the party’s nonsense throughout the game.

samples
Network Sample: In-game network thread

Prose/Brackets Sample: In-game log post
cacophonish: MISC, B&W (Default)

Jeff Calhoun | OC | NOT RESERVED

[personal profile] cacophonish 2020-02-09 09:47 pm (UTC)(link)

Player.

Name: Ros
Contact: [plurk.com profile] weeyotch or weeyotch#8200 (discord)
Current Characters: Kylo Ren

Character.

Name: Jeff Calhoun
Canon: Original
Canon Point: 1995. He's 21, in rehab, and still has a demon tethered to him. It's a work in progress.
CRAU Timeline/Game(s): N/A

World Description: Jeff's from a modern fantasy universe, set in the present day, where magic is:
  • Real. It exists, and it's been around for ages.
  • Hereditary. Approximately 12% of the population is born with the ability to use magic at all.
  • Out in the open. Everybody knows about it.
For centuries, magic users did the whole "hiding in plain sight" thing, their "society" (such as it was) existing as a secret, underground subculture. That changed with modern shifts in mass media and globalization. By the 20th century, discovery seemed inevitable. In the late 1940s, magic users outed themselves and emerged on the international stage. There were rough times, and many places are still rife with tension and conflict. But nowadays, in a lot of the world, the magical is practically mundane.

Officially, magical abilities are known as Gifts, and those who possess them are Gifted. While Gifted people are generally understood as part of modern society, that doesn't mean they're universally loved or embraced. Stigma and prejudices still run deep, especially in more conservative communities. But by and large, being Gifted (or not) is just another facet of a person's identity.

(Go here for more World Info)

Character History: Jeff Calhoun is a sunny, outgoing bard who lives for the spotlight. He may have failed his way out of school, and he can barely keep a job, but when it comes to the Gift, there's no limit to his ambition or his work ethic. With his band of fellow Gifted musicians, Jeff lives for magic and music. Wild and reckless, a total live-wire of a performer, he just might have the makings of a genuine rock star.

Too bad he accidentally summoned a demon that's currently ruining his life and leaving his dreams in tatters. Yoko's really tearing the band apart.

(Go here for his Full History.)

CRAU History: N/A

Personality: At his core, Jeff's a bright, good-hearted person. Friendly, easygoing, and cheerful, a beam of sunshine... with an odd sort of elusiveness. Emotionally and socially, there's a nomadic quality to him. He's that guy who can get invited to any party, no matter who's throwing it, though he isn't part of any group in particular. Jeff comes across as a laid-back burnout who's simultaneously friendly with everybody and friends with nobody.

(Which is a pretty lonely way of being.)

Generally, Jeff comes across as sweet, but a bit of a ditz. There's truth to it, since he's not exactly booksmart and he doesn't care to be. He's a major flake, forgetting things (and people) easily. There's a selfishness to Jeff, even if he doesn't realize it. It's the self absorption of youth, an innocent sort of cruelty, where he seems really engaged and intimate with another person, only to seemingly forget them as soon as his attention moves on to other things. It's not uncommon for Jeff to seemingly connect with a person, staying up all night talking to them in a diner or a parking lot, only to ghost out of their lives the next day.

He doesn't mean to do it, but he does, leaving a trail of hurt feelings and disappointment as he moves on.

With his easygoing demeanor, it can be easy to write him off as a lackadaisical dreamer, content to drift his way through life. But Jeff does possess fire, and drive, and ambition! He just doesn't apply it to things like... school. Or employment. But when it comes to his music, and his magic? There's no end to his willingness to work at it, to devour any knowledge he can get his hands on, to hone his skills and expand his repertoire.

And, once the spotlight's on him, he transforms into another person entirely. Jeff's a showboat, a commanding, energetic performer who thrives on attention. That capacity for superficial intimacy is one of his greatest strengths when he's performing. He puts his all into his shows, totally reckless and unfettered, and feeding his own feelings and impulses back into the crowd. On stage, he's at once open, intimate, and juuuuuust a little unattainable.

Or at least that's how it used to be. These days, Jeff's going through some shit. Thanks to some ongoing issues with a demon, all he wants is to hide and make himself small, dim any 'light' in himself that might attract unwanted attention. He's perpetually anxious, constantly fidgeting with nervous energy and nowhere to direct it. And while he wants to hide, it's solitude that leaves him feeling vulnerable. Jeff hates being alone, and once he finds somebody he can trust, he can be clingy and needy, desperate for any feeling of security.

Jeff's also in early recovery, and he's still struggling with replacing harmful survival mechanisms with healthy/positive coping skills. His first instinct is to steal, barter, and trade favors without much care for his own safety. It may be counter-intuitive (but hey, nobody ever accused him of being smart), but his desperation to survive leaves him reckless to the point of self-destruction and harm. He's stressed, pretty much 24/7, and seeking ways to alleviate it. Thanks to the demon, Jeff doesn't get a ton of sleep, either, which can make him moody and even less capable of making responsible decisions. He's something of a shell of his former self, that promising superstar in the making, but every once in a while, a spark of his true self manages to shine through.

CRAU Development: N/A

Powers/Abilities: Jeff is Gifted, which means he has the potential to make magic work through self-directed Ritual. Magic, in this universe, isn't some amazing superpower, nor is it something that's as simple as picking a spell out of a book. Its applications can be versatile, running the pretty typical fantasy gamut (clairvoyance, glamours, telekinesis, vague curses/blessings, etc), with the potential mixing, matching, customization, and so on. The principles of magic are universal, but the actual spellwork is based on the individual.

Spells and Rituals are unique to the caster. Rituals are tied into some aspect of who they are, what they're interested in, or what they're skilled at. As for spells, they have to be crafted/composed and cast by the individual. Think of them like a song that can only be played by one person. think of them like a song that can only be played by one person. They can cast the same spell over and over again, or remix it with something old and something new, or craft a new one. The bigger the effect you wish to have, the more difficult and complex the ritual spellwork must be.

Jeff's Ritual is music: singing, humming, whistling, playing the guitar, etc. Any spell he works has to be built on music, which makes him a bard. As far as magical potential goes, Jeff can be powerful, when he applies himself. When he would cast on stage, as a musician, his magic was the epitome of style over substance: flashy, potentially useful, but applied frivolously. What boosted him up and set him apart from your average Gifted person (and consequently: attracted a demon's attention) was the way he was amplified by other casters (his bandmates) and his spells were further fueled by his crowds' energy.

On his own, Jeff's magic has a very limited range and influence, and his spells tend to be small, personal, and borderline mundane. It should also be noted that his spells only work in person, and only when he's actively casting them. So a studio recording of one of his spells wouldn't have any effect on anybody listening, nor would a live broadcast.

Typically, his range of magic includes:
  • Telekinesis: He can move objects (or small living creatures) provided 1) they're in his general vicinity (about a 10 foot radius), 2) he knows where they are, and 3) they're not all that heavy (~40 lbs or less). So Jeff could never lift a car with magic, but he could put it in park by manipulating the gearshift. Really, this kind of spell is mostly useful when his hands are full and he doesn't want to make the extra trip to carry something.

    (It's also great for pick pocketing and shoplifting)

    In theory, he could use this kind of magic to do things like pick locks! But since he's likely unfamiliar with the lock's structure, it would be the magical equivalent of throwing shit at a wall to see what sticks.

  • Empathic Manipulation & Intoxication: One of his go-to party tricks is to sway the moods of his audience. His spells can have an intoxicating effect on the listener, usually a temporary state of euphoria or lowered inhibition. Typically, effects wouldn't last for more than 30 minutes, and would be weaker/more diluted if cast over larger groups. On his own, Jeff could have a moderate effect on a handful of people. When amped up by other magic users (like his bandmates, in the past), he could work a crowd into a frenzy.

  • Pyrokinesis: Starting fires is Magic 101, and Jeff's no exception-- provided there's something flammable to actually ignite. He can light a candle, or start a campfire (y'know, that's already got kindling and kerosene or whatever), but nine times out of ten, he'd rather just grab a lighter to do the same thing. Jeff can snuff out small flames, but he can't stop an uncontrolled fire.

    Beyond lighting/snuffing out fires, Jeff can manipulate them a little with magic, but only in flashy, pointless ways. He can make them dance a little, or take shapes temporarily, but that's about it. Jeff can't change the size or intensity of fires.

  • Lights: Jeff can use magic to light up an area-- sparkling fairy lights, or creepy will-o-the-wisp looking things, or colorful lights, and so on. They're showy, pretty, and temporary. Mostly, this spell comes in handy if Jeff's stuck in the dark and nobody has a flashlight.

  • Locating: Sometimes, Jeff can use magic to find things. Like if he misplaces his keys, the right spell can give him a sense of where they might be. This can work on all sorts of objects, but he has to be familiar with the "essence" or "energy" (or whatever you want to call it) of the object's owner. So Jeff can find his own misplaced objects, but he couldn't find his friend's dad's missing golf club. I mean, unless he spent some time with the guy first. As a teenager, Jeff would use this kind of magic to try to locate and steal test answers from his teachers.

  • Blight: He can kill plants, but it's rude and he tries not to. He also can't do the opposite-- nurture life-- with magic.

There's also a range of magic that Jeff's absolutely not capable of: healing (that's kind of a one in a billion skill), telepathy, mind control, flying (NO BROOMSTICKS FOR THIS WITCHBRO), anything permanent, and anything that might have a larger scale influence than his immediate area.

Inventory: The clothes on his back, and a duffel bag with a couple changes of clothes, a pair of boots, a notebook, a few paperback books, a walkman, and a bunch of cassette tapes.

Anything Else? His normal grown-up self was here before, so any characters that knew him are free to make the connection. Also, given his experiences, here's a general warning for drug addiction, demon-induced psychological torture (hallucinations, fugue blackouts, intrusive thoughts), occasional self-harm, occasional suicidal ideation, and a stay in inpatient recovery. I'll always warn for any of these subjects, when necessary, in top-levels and subject lines!

samples
Network Sample: network post on the tdm

Prose/Brackets Sample: open rp thread (and prose top levels on the tdm link above)
gh0stamidstthec0mbat: (Default)

Zer0 | Borderlands | NOT RESERVED

[personal profile] gh0stamidstthec0mbat 2020-02-14 07:52 pm (UTC)(link)

Player.

Name: Ryo
Contact: mummifiedsalarian on plurk, mummifiedsalarian#0939 on discord, PM this journal
Current Characters: Peter Parker

Character.

Name: Zer0
Canon: Borderlands
Canon Point: Post Tales from the Borderlands. Zer0's just finished helping a bunch of random fucks fight a vault monster in a giant robot for shits and giggles.


Character History:
Zer0
General BL2 junk

Personality:
Zer0 somehow manages to be enigmatic and boisterous all at the same time. Nobody knows his true name or age, or whether or not he's even human. The only thing anybody knows about his origins is that he used to be an assassin and got bored with it because it wasn't challenging enough. Payment isn't high on his list of priorities, beyond what he'd need to buy badass new guns. His driving force instead is his insatiable desire to push himself to his limits. The entire reason he took up Vault hunting was because he saw it as a challenge worthy of his skills, aaaand there you have it. Beyond that he's managed to keep pretty much everything about himself to himself. I mean it helps that nobody in the game ever really asked him any invasive questions but psh. The point is: so mystery, much vague, very ninja. wow. amaze.

SO yeah, he has the ground work set for the "silent, mysterious edgelord" character type, so you're like "surely this guy will never say more than like two words" He's all vague and mysterious, but at the same time he's probably one of the the most vocal of the Vault Hunters. Every time he kills something he has to brag about it or taunt the thing he killed, usually in the form of haiku. If he's standing idle for too long he gets cranky and makes several remarks about how bored he is and how much he wishes he was shooting things or exploring. Taking elemental damage, especially being covered in slag, prompts even more poetic bitching. For someone so stealthy, he certainly has a hell of a lot to say, at least when it comes to being in the middle of combat.

Given his "wooo soo mysterious" assassin background, he's accustomed to working alone on jobs, and was pretty damn good at it considering the hefty bounty he managed to get dropped on him. Even so, he slots into the Vault Hunter group easily. It's probably just because they're a group of weirdos that just want to watch the world burn and he's totally down with it, but it still counts. While he is kind of a huge prick to the things he's blasting the shit out of, he does have his own moral code when it comes to his team. One of his lines while reviving a fallen comrade is "Teamwork is honor / an unbreakable binding / that I must respect" (the haiku thing never ends). He definitely values his team and knows he can trust them on the battlefield, and in turn he will do what he can to watch their backs.

Lacking a visible face, Zer0 relies on holographic emoticons projected in front of his helmet to convey his feelings. Seeing as he never takes off his helmet because MYSTERY, it's pretty handy.

Powers/Abilities:
Being a skilled assassin, Zer0 is absurdly good at quite a few combat styles, and he's got some fancy tricks up his sleeves as well. He has the ability to project a holographic decoy of himself which is handy when he needs to fool the stupids. He can also cloak himself, becoming invisible to the naked eye for when he needs to get right up on a stupid and stab the shit out of them. He's a skilled swordsman for when said stabbing needs to happen, and has a knack for using various types of fire arms as well. He has a preference for sniper rifles when it comes to fire arms, preferring to blast something from a considerable distance when he isn't melee fighting the fuck out of it.

In addition to his sword, he carries a few kunai around to whip at dudes. He usually just uses them when he's already cloaked, and if they land a hit, leave his victims afflicted with various status effects such as lighting them on fire, electrocuting them, eating away armor with acid. Fun stuff.

Inventory:
His sword, a sniper rifle, a pistol, his personal shield generator, a few throwing knives for funsies.

Anything Else? It's literally never stated whether or not Zer0 is human or a robot or three kids stacked on each other's shoulders or whatever. I tend to lean towards 'human with cybernetic enhancements', but if Gearbox ever decides to tell us more than "lol it's a mystery tho" (unlikely, those turds) then boy howdy I sure will figure something out.

samples
Network Sample:
[Zer0 is a man of few words, but also a man of very precise syllable count. You would think this would mean that when he does speak, he only does so to say something important or profound. This is not the case at all, my dudes. When Zer0 uses the network, it's for stupid bullshit.]

I'm so friggen bored.
Would anyone like to duel?
Please come at me, bros.


Prose/Brackets Sample:
SAMPLESPLOOOOSION
towhatmatters: (→05)

Arthur Morgan // Red Dead Redemption // Not reserved

[personal profile] towhatmatters 2020-03-08 07:14 pm (UTC)(link)

Player.

Name: Tossino
Contact: [plurk.com profile] Tossino and Discord @ Tossino#3597
Current Characters: Ratonhnhaké:ton / Connor

Character.

Name: Arthur Morgan.
Canon: Red Dead Redemption (2).
Canon Point: End of Chapter 6. Arthur has just sent John Marston away to join his family and get away from the law, while holding the law and allies turned enemies off, and then succumbed to tuberculosis.
CRAU Timeline/Game(s): N/A

World Description: N/A
Character History: Wiki.
CRAU History: N/A

Personality: The life of an outlaw is all Arthur Morgan has ever known. His mother died when he was very young, and his father was an outlaw himself. When his father also then died when he was a teenager, he was doomed to be an outsider in society. He got used to fend for himself, and still largely does, even if after he was saved by Dutch Van der Linde and Hosea Williams he gained a family to look after. This has created a man that is both a rough tough outlaw and a sort of warm and caring family man.

Dutch and Hosea raised him to believe in the possibility of a world where people can be truly free, instead of the reality of society as it is, which is corrupt and selfish and keeps people prisoner as they work for and serve their supervisors. In the early days of the Van Der Linde Gang, they would essentially steal from the rich and give to the poor in an attempt to tip the scales. However, Arthur lost faith that true freedom could ever be found. Instead, the only thing he believe in was the gang, who quickly became a close-knit family of people who had been shunned by society or needed help.

This doesn't mean that Arthur cares for no one but the members of the gang. He cares quite a lot and will help more or less anyone in trouble. He might piss and moan about it, because he likes to piss and moan, but he will help. Maybe he'll ask for money as compensation - in fact, that's pretty likely - but he's not going to leave someone to the wolves for not paying him.

For being born in the 19th century, he's also very open-minded. Not perfect by any means and still has this idea that a woman can't be a gun in a robbery but more of a bait or distraction, but he overall believes that everyone is capable and everyone deserves to be treated decently. Racial superiority is bullshit and people can love and be attracted to whomever they please. No one has the right to tell anyone how to live, as long as they aren't exploiting other people.

The truth is Arthur isn't a very pleasant person to be around a lot of the time. He's often grumpy or angry, and when he isn't that, he will insult you at every turn anyway. Depending on what he thinks of you, the insults will be either scathing or teasing, and even around loved ones they may be truly unkind at times. Some might call it "snark" or "sass" but, at the end of the day, it's just kind of rude. The fact that he spent the last weeks of his life slowly dying from tuberculosis might have done something to change this, but not completely.

Speaking of the last weeks of his life … He told John Marston, who he essentially watched grow up, that loyalty used to be all he knew. As Dutch slowly lost his mind and turned more and more selfish and paranoid, that loyalty no longer mattered. Despite being an outlaw, Arthur has a firm moral code. For example, he doesn't agree with stealing from the destitute, or killing people who aren't a threat. When Dutch's methods started truly threatening the lives of those who were already suffering and didn't deserve it, not to mention the lives of the rest of the gang, Arthur decided he could no longer follow. His code matters more than loyalty.


CRAU Development: N/A

Powers/Abilities: Eagle Eye and Dead Eye.

However, I would say Eagle Eye is more of a "superpower," whereas I personally see Dead Eye as more of a game mechanic that shows how Arthur Morgan and John Marston see the battlefield when they focus. They're just that good gunslingers.

Inventory: Calloway's Revolver
Ammunition

Anything Else? N/A

samples
Network Sample: [ He's needed some help to work out how this communication device works. Now, he wouldn't think that he doesn't keep up with new developments, even if science is beyond him, but this is something else. At least now he can work this enough to make it record, and he actually doesn't look awkward doing it.

Though, he is very careful not to move the device around too much, so he definitely feels awkward when he doesn't feel free to move his hands. ]


I've been told this is kind of like a 'telephone', but it ain't nothing like no telephone I ever seen. I'd ask how it works, but I won't pretend I'd understand it.

Name's Arthur Morgan. I'm from America, the year was 1899, so let's just say all of this is a little new to me. But, believe it or not, I have seen a robot before, though it weren't called that. Met a man named Marko Dragic who claimed that he could create life and invited me to visit his, uh ... laboratory. Now, science ain't really my thing, but he'd built this metal man and used the power of lightning to ... Well, it moved a couple of steps and then fell over.

I'll admit, I wasn't very impressed, but he certainly was. Think he had some big ideas about where he could take it from there. Now that I've seen what this place got, it got me thinking.

[ He pauses for a moment, and finally gives into the urge to move, removing one hand from the device to scratch his thumbnail under his chin in thought. ]

Dragic seemed to think he'd found the secret to life, so ... Are these 'robots' alive?

Prose/Brackets Sample: TDM
lonenowa: (sweat)

Noire | Hyperdimension Neptunia | NOT RESERVED

[personal profile] lonenowa 2020-03-16 11:53 pm (UTC)(link)

Player.

Name: Heart
Contact: Discord. Heart#9215
Current Characters: None. Hopefully Noire.

Character.

Name: Noire [Transformed: Black Heart]
Canon: Hyperdimension Neptunia
Canon Point: Hyperdimension Neptunia. Specifically the fourth mainline game Megadimension Neptunia. Noire has just entered a portal back to her dimension after defeating Kurome with the other four CPU's.
CRAU Timeline/Game(s): N/A

World Description: N/A

Character History: Wiki


Just for clarification: Noire's entire essence is that of the Playstation 3. Since Noire is the Goddess of Lastation, she is also the frontman of Sony as far as the game is concerned. Sony's distinction more than likely explains her obsession with paperwork and industrialism. (since the PlayStation console has the highest graphical capacity compared to Nintendo and Mircosoft consoles.)

CRAU History: N/A.

Personality: Noire is perfect (professedly). Noire is from the world of Gamindustri and a nation called Lastation.. The people that believe in Noire do so because of the way that she carries herself. Noire is very polite, meticulous, and has a strong sense of duty. Though sometimes she can be super matter-of-factly, and because of this, some people tend to think she's apprehensive and arrogant. This mask she wears exists because of her position as "Goddess" (or CPU). Trying to leverage her position makes sense because it has splendor to it, after all. Noire is responsible for an entire nation of people. She often has to solve problems through delegation, paperwork, and even meetings. Outside of that, she has to keep tabs on the changes in agriculture and the very hierarchy of an entire society whose faith in her is the only reason she exists.

Noire is often cold towards the other goddesses, her sister, and even her employees. Noire does this to make sure people take her seriously. Please keep in mind that Noire is the incarnation of the faith of her people, so she was forced to grow and develop herself as fast as possible until she seemed worthy enough to gain the trust of her people. Noire was born into Lasation with the onlooking expectation of being a dutybound figurehead, which means it had a significant effect on her personality, as well as her ideals.

No pressure. Just make sure you can carry your nation's way of life as well as it's financial structure. Easy, right?

Noire can be a little irksome to socialize with sometimes because of how serious she can be. Like the other goddesses of Gamindustri, she is a protector of the people. Noire is the cipher of Lastation after all, so she assumes that her fellow goddesses should also hold a similar air of allure. She seems flawless with her holier-than-thou attitude, but in actuality, she's a lonely klutz.

Noire is rather content with her virtuous cycle, and her philosophy is steadfast. Meaning this extends to her friends, family, and competition. Noire isn't above understanding and doesn't mind finding an equal middle ground, but that doesn't mean she'll hold her tongue on her motives either.

Noire is the short-fuse type, whereas she often complains to herself, droning about her busy lifestyle. She can be self-deprecating sometimes because of it, and sometimes she overworks herself towards the point of unintentional collapse. Surprisingly, this leads to another aspect of Noire's temperament, her delicate side. Just don't chide her about her cosplay hobby, or she'll be flustered.

Noire is many things, but she's not insensitive. Noire might be pragmatic, but she's still a woman with feminine needs. She's quite the modiste and enjoys sewing all sorts of extravagant clothing. She enjoys helping others and seeing the smiles they have to offer in exchange, which pays homage to the faith and optimism she has for her people. If she seems hard to engage with, it's because she often tries to fool herself into being cold-hearted, saying things against her thoughts to avoid becoming too soft.

But there's one more side to Noire that we should discuss. When Noire transforms into the CPU "Black Heart," she becomes stoic. Black Heart is a bit of a snarky bully that revels in the prospect of teasing others. With bantz galore and a penchant for competition, she becomes a force of nature—a true war goddess. Thankfully all of her traits above do remain despite such. To clarify, she's still very self-important about her sense of duty even in this transformation.

CRAU Development: N/A

Powers/Abilities: Noire is a goddess despite her appearance. She can transform at will, and when she does, her abilities increase.

But before we get into that, let's talk about her domestic skills! Noire is good at cooking and cleaning as and often does these things in her spare time because she's rather strict about being neat and tidy. Aside from these two things, she's exceptionally ambidextrous when it comes to sewing. As someone interested in cosplay, she often makes her outfits by hand!

Oh, and she's incredibly organized. If you're an Invoice, Contract, or any sort of business form, count your blessings. You won't succeed.

Typically her limits are just above your average human's. Her usual capacity includes running great distances at speeds past even the most athletic of runners. To clarify, Noire and the other goddesses can seemingly move as fast as a literal jet plane in human form. She does have the average human limitations of exhaustion, hunger, hearing, the field of view, to name a few.

Noire is still at the peak of her prowess with the dexterity and flexibility to prove it. If not careful, she can easily overwhelm typical human opponents with her talent and fighting capacity. Her senses are rather sharp as well, allowing for intuitive countermeasures. Her strength seems to be above average as well. An example is how she once casually kicked a shark out of the water (while submerged) with seemingly no effort at all.

Noire commonly uses light blades wielded by one hand or polearms, and she's skilled with swords. She usually brandishes a high-grade futuristic short sword called Rune Calibur. It is a blade made exclusively in the nation of Lastation and is 75cm in measurement. With precision, Noire's able to slice a bullet clean in two with a dull sword swing. Her skills usually shape around swordplay as well as acrobatics. Her movement style seems very similar to capoeira or ballet as she tends to manage herself with a lot of cartwheels, summersaults, and backflips.

Noire and the other CPU's also seem to have the ability to erect barriers. They incline and weaken if attacked frequently, however.

Noire can also carry items through the act of a sort of digitized inventory. She can manifest and de-materialize objects through computerized pixelation.

Noire, while capable of magic, isn't very good at it. Her aptness seems to be limited to things such as adding a mass of aura to her weapon, with the primary being lighting and fire. She can also debilitate her enemies with effects that can paralyze, poison, or even weaken them.

Outside of Gamindustri, Noire transforms through the medium of an item called "Sharicite", a crystallized mineral. The share crystal allows her to draw energy from the patrons of the Lastation nation. Naturally, her strength is relative to the faith people have in her. It's not exclusive to her homeworld, either. If one were to express their penance to her here, then that would only add to her strength.

Noire can seemingly take punishment outside of CPU form, as she fought all sorts of beings from dragons to deities, but the latter seems to work better for her when she's either transformed or working with others.

When she transforms, her endurance goes up tenfold, as does her attack potency.

The CPU Black Heart seems to be able to take all sorts of beams, slashes, and all kinds of inhuman properties. Once Black Heart destroyed a meteor that could have wiped all of Gamindustri by herself. She also often fights against gods and devils alike, like the mighty Kurome, who was strong enough to merge dimensions.

And the worst part? That isn't even her final form. Her speed, strength, and divinity increase FURTHER when she becomes Next Black. She gains the ability to summon four different blades (of separate elements) to fight at her side while she engages whomever.

Lastly, Noire can acknowledge the 4th wall. Each of the four Goddesses, as well as their sisters, can do this with ease. She often notes other forms of media, as well as her continuity. *This can be disregarded for the sake of writer's comfort, however. I don't want forced meta nonsense ruining anyone's time.

Inventory:
Rune Caliber (A short sword)
Shadow Rune Spear
Sharicite
A seam ripper
Scissors
Sewing needle
Pinking shears
Tracing wheel
Thimble

Anything Else? I found out about your RPG through the DW master list. I don't know what to do yet, but I'll try my best to learn.

samples
Network Sample:

Noire's story begins with a foreboding fissure of ether distending reality as we know it, a wormhole. It distorts with frenzied ripples and a filament of energy and fractals of lightning sparking systematically. It had the onomatopoeic sound of white noise fixed with the billowing splashing of running water hitting the surface, but the noise didn't end there. Yelling echoed throughout the infinite canal of energy, and while noticeably distorted, one could still make out the noisy protests.

"Not THIS again! Oh no, no, no, am I being summoned to Ultradimension again? Maybe even the Zero dimension-- Ugh I don't have time for bleak realities, I have work to d-- AAHG-RRK."

Suddenly a figure springs forth from the gateway akin to a blur only to faceplant against the wall. In a comically pitiable manner, Noire slinks down the wall, similar to a puddle, only to collapse onto the floor.

"Urg---"

She manages to pronounce, along with other incoherent drivel. Her posture remains facedown until she gathers her faculties, lifting from the ground at a brisk pace.

" D-DAMNIT-- OWWW. That hurt!"

She whines in further protest, huddling her hands across her temple, which had a blatantly apparent concussion due to her unintentional landing. Moisture begins to well up along the brim of narrow eyelids, and when she engages in a fit of teary-eyed disapproval.

" I thought breakneck landings was Neptune's thing! Why does this happen to me? "

Her posture tense with rigid shoulders unfastening in varied intervals before she gains adequate composure. A nostril fuming sniffle follows as she aligns her forearm with her moistened features.

" T-Thankfully, no one is around to see this. Now to find out just where I am.. "

She steels her resolve and about faces, staring off into what seems to be a narrow passageway of altering corridors. High tech and extremely sci-fi, even. A lone bead of cold sweat would encroach across Noire's face as she lifts one leg forward, sauntering forward with discretion.

Prose/Brackets Sample: N/A

Edited 2020-03-17 00:00 (UTC)
eatdavesbabies: (Cal and Me)

Bro Strider | Homestuck (The Sphere CRAU) | Not Reserved

[personal profile] eatdavesbabies 2020-06-20 07:21 pm (UTC)(link)

Player.

Name: James
Contact: PM this journal
Current Characters: N/A

Character.

Name: Dirk 'Bro' Strider
Canon: Homestuck
Canon Point: Shortly after his death fighting Jack Noir.
CRAU Timeline/Game(s): Bro was previously in the game 'The Sphere' for around four months.

Character History: https://mspaintadventures.fandom.com/wiki/Dirk_Strider_(pre-scratch)
CRAU History: Bro Strider was not in the Sphere for overly long, and ended up missing most particularly harrowing events. In fact, most of what he did experience that was of interest involved encountering his little brother Dave, now a grown man from Dave's own alternate universe shenanigans. Most of Bro's interactions involved getting used to Dave and the much more cynical and bitter person Dave had grown up to be thanks to Dave's own experiences and Bro's actions as a parental figure/guardian.

Bro would mostly end up unsure of what to make of Dave. He would challenge Dave to a brawl on top of the dome house they would end up sharing, a familiar form of training Bro had put Dave through as a child. This time, however, Dave won. Bro would also find out more about his little bro's history in the alternate universe he'd ended up in and the people he encountered through memory sharing events throughout the Sphere. These events would leave Bro a little shaken on the trajectory Dave took growing up, though he would never openly say this.

Personality:
Self-Aware - While Bro gives off the image of lacking any kind of self-awareness thanks to the layers and layers he buries everything he says and does under, Bro is actually hyper aware of who he is. He's aware of both his best and worst traits, and is at peace with his own understanding of them. In a way, Bro is perfectly self-actualized because of this.
Observant - Just as he's self-aware, Bro is very observant of the world and the people around him. He's quick to hone in on people's issues and behaviors, even if he himself doesn't behave in a way that'd be a logical response to them.
Talented - Bro possesses several talents, ranging from puppetry to music to combat training to programming. Bro wields a diverse range of talents, and is generally pretty proud of them. Humility is incredibly fucking lame, as far as Bro is concerned.
Devoted - Bro is devoted to the family that he has in his little brother Dave and in the Lalondes, Rose and Roxy. Bro puts the needs and concerns of his family above anything else, and his family is one of the few things that would cause him to become self-sacrificing. His family and their well-being ultimately mean more to him than his own.
Brave - In a fight, or when danger calls, Bro is damn near fearless. Unless other business needs to get under way, the dude does not back down or run from a fight. That's just not how a Strider rolls their business.
Cold - Bro doesn't have time for anyone who isn't family. Be it either because Bro on his own is just a cold motherfucker, or the fact that Bro possesses knowledge that his world was going to end in his lifetime, Bro doesn't open up to other people. He isn't inherently hostile to other people. He just doesn't see a reason to become overly involved in the lives of thosewho have nothing to do with him. While he loves this family, it can also extend to his family, such as how brutally he trained Dave for Sburb/the end of the world, with much of this 'training' moving into abusive territory, such as denying Dave food for days and forcing Dave to fight him in brutal sparring matches.
Obsessive - Bro's pursuits tend to also be obsessions. Irony, puppetry, and being a badass aren't just hobbies or things that Bro does. They're literally his life. The biggest obsession that happens to be Bro's life also happens to be Bro's little brother, Dave, and preparing Dave for the world he'll create and his own belief, and desire to prove that Dave is, a hero.
Inconsiderate - Bro is a generally pretty inconsiderate guy. While Bro is good at reading people, he is in most cases fucking awful at interacting with people. Bro likes what Bro likes, wants what Bro wants, and does whatever Bro wants to. People not liking that is a problem for other people, not for Bro.
Nihilistic - Due to his own powers of observation and awareness the world was going to end, Bro doesn't take much aside from his hobbies and training Dave seriously. Most other shit around him is frivolous, and unless it's an immediate danger, it doesn't really matter all that much.

CRAU Development: Bro was not very active or personable upon first arriving in the Sphere, and didn't really develop any relationships of note outside his new encounters with his brother Dave. What he did encounter from Dave has taken a very slight, but sharp, turn for Bro. Bro had wanted Dave to grow up not just to be a hero, but to see himself as a hero. Due to that, Bro wasn't ready to confront Dave as the man he had grown up into: a much more bitter and cynical person that was closer to Bro than the ideal Bro wanted, and believed Dave had the capacity, to be.

This has caused Bro to focus on something he almost never would. Right now, Bro is faced with a genuine feeling of self-doubt about his own beliefs and actions, as he's seeing the fruit that they bore is so different from what he wanted. When a dude plants an apple tree and gets lemons instead, there's a problem. While such a slight feeling of self-doubt would seem insignificant, especially since it's still at the gestation period, for Bro its near world shaking. Bro lives his life in a pigheaded cloud of self-assurances of his actions. The fact that's being challenged could (less likely) result in him re-evaluating himself or (more likely) doubly down and becoming even more unbending then before.

Powers/Abilities: Bro has a pretty wide array of skills. Bro is a very competent melee fighter and a skilled enough swordsman that he was able to keep up with a powerful opponent in the form of Jack Noir throughout most of his battle with him. Bro also possesses a great deal of technical skill when it comes to electronics and programming, as Bro runs multiple websites and has programmed several high ai bots, such as an auto-responder and many of the bots he uses to drive up traffic on his sites, as well as the likely possibility that Bro was responsible for some of the more high-tech devices the Striders possess, such as his airboard and Dave's turntable and soundmixing equipment. Bro also possesses the ability to Flashstep, causing him to move at ludicrous speeds. Bro is so skilled at this technique that he actually leaves a movement trail behind, meaning that less skilled opponents who can't keep up with him end up fighting his vapor trail essentially.

He's also a pretty good puppeteer, I guess. His best puppet pal is good ol Lil Cal, Bro's favorite puppet and favored weapon. Cal also may or may not possess the souls of several other people that, together, make up a time and space conquering monstrosity known as Lord English that can warp the minds of those that possess it (spoilers: Lil Cal is in fact possessed).

Inventory: His katana, his hat and shades, Lil Cal (possessed if possible, though I'm cool with Cal being 'hollow'/not having a trace of Lord English's possession).

Anything Else? Due to the dynamic between Bro and Dave, and how Bro can be an extremely toxic character in their relationship, I'll likely be putting up a permissions post/opt in regards to interacting/dealing with Bro.

samples
Network Sample: Link

Prose/Brackets Sample: Link



Edited 2020-06-20 19:36 (UTC)

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