queenofthegirlscouts: (working working working)
Commander Rufina Shepard ([personal profile] queenofthegirlscouts) wrote in [personal profile] modblob 2019-07-25 06:13 am (UTC)

Two Mass Effect questions!

Because Shepard is carried over from game to game, how would you like to handle the different powers her class has in each game? I'm planning on apping her just before ME3 kicks off, so should I just use her ME2 powers/talents, or can I supplement her ME2 talents with what was dropped from ME1? (Or run a set of talents by you guys to make sure I'm not sliding into god-mod territory?)

Secondly, if accepted, Shepard would be coming in with an omni-tool. According to the codex, it's described as a hand-held device. This.... super, super, super doesn't match the animation used for omni-tools in any of the games (and honestly don't even make sense for how it's used in-universe), so I was wondering if I could say it was an armband or watch-type device? The actual use of the omni-tool would remain the same, this is just to try and make sense of it.

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