dispenserofjustice: (Default)
Garrus Vakarian ([personal profile] dispenserofjustice) wrote in [personal profile] modblob 2019-10-02 12:43 am (UTC)

Garrus Vakarian | Mass Effect


Player.

Name: Seraph
Contact: [plurk.com profile] jardaan
Current Characters: N/A

Character.

Name: Garrus Vakarian
Canon: Mass Effect
Canon Point: Post ME3
CRAU Timeline/Game(s): N/A

World Description: I mean I have the link already
Character History: Garrus on the Wiki
CRAU History: N/A

Personality:

Loyalty: Garrus Vakarian is easily one of the best people to have on one's side once he has been won over. Not only has he been known to back Commander Shepard in all of their endeavors, never once has he been shown to doubt them. Reapers? Collectors? Sign him up, Garrus is ready to go. Once he has befriended someone, he will go to hell and back for them, such as being all right with the potentially suicidal mission of chasing the Collectors. Of course Garrus has taken this to the extreme as well, like in the instance of chasing down Sidonis to avenge his fallen squad on Omega.

Easy Going: Making little smartass quips is a specialty of Garrus. He gets along well with most of the crew and tends to be easy to approach. Often he can be seen with other members of the ship - human and non human alike - joking with them and partaking in some friendly competition. Even some of the Krogan crew members, who generally hate Turians, seem to respect and get on with Garrus just fine. Now Garrus can be quite socially awkward at times, but always attempts to lighten the mood in the room regardless.

Tactically Minded: Being a Turian, Garrus attended mandatory bootcamp. Afterwards, he had been an officer on the Citadel. When combined with all of the time he spent under Shepard's command, Garrus does have a keen mind. He is the one that had helped the Hierarchy prepare for the Reapers as an adviser. On Omega, all of the major gangs had to team up to even have a hope to take him down and yet he had held them off. Even his dossier during ME2 highlights his tactical acumen.

Hot Headed: Garrus can, and has, demonstrated that sometimes he reacts instead of acts. His emotions can get the better of him. As an officer in C-Sec, he had a reputation for butting heads with his superiors, especially in regards to his case against Saren. After Shepard's death, Garrus dropped everything and went to Omega in order to clean it up. His reasoning? All he would have to do is point and shoot.

Self Confidence: Or, rather, he doesn't think too much of himself. One of the notes made about Garrus is the fact that he has leadership skills, but when Shepard is around, he will take the backseat. The Shadow Broker's files on Garrus seemed to indicate that his leadership skills wouldn't develop as long as Shepard is in the picture. After the incident with his squad on Omega, Garrus seems a little unsure of himself. While he recovers some of this by ME3, there are some situations that he struggles with. He usually does a good job of deflecting this with some wit and humor as well.

Morality: One of Garrus' biggest weaknesses is that he only sees the world in black and white. He makes a comment to Shepard that it's easier to deal with black and white because he doesn't know what to do with grey. Speaking of, he firmly believes that criminals deserve what they get. While Garrus is a genuine nice guy, he thinks nothing of killing smugglers with their own weapons. He enjoys doling out ironic punishments to criminals. Garrus Vakarian hates rules getting in the way of justice and that's one of the reasons why he quit his nice C-Sec job to become a ruthless vigilante.

CRAU Development: Please provide a quick explanation of any character or relationship development that has happened in the character's previous game(s), that would make the character differ in personality from their canon representation.

Powers/Abilities:

Concussive Shot: Or basically, it's a specialized shot that really hurts and has an arching feature that can target enemies behind cover. It also knocks enemies down.

Overload: Using the Omni-tool, a charge fires out in a straight shot to hit enemy targets. Naturally, it has a greater effect on shields and synthetics, but not so much on organics. Overload can briefly overheat weapons.

Armor-Piercing Ammo: Ammo override that is effective against unprotected and armored targets.

Proximity Mine: A sticky mine that will detonate when a target walks near or on it.

In Mass Effect, all of these are on recharge timers and have multipliers. Suffice to say that isn't really going to work out too well in a roleplay game. The information is being linked for reference.

+ Military training
+ Specialized in sniper riles and assault rifles
+ Somewhat skilled in decryption and hacking
+ Really good at calibrating giant guns

Inventory:

+ M-92 Mantis sniper rifle
+ M-96 Mattock assault rifle
+ Omnitool
+ "Clothes" on his back?

Anything Else?

Did I mention he likes to calibrate giant guns? Because he really, really does.

samples
Network Sample:

You know what I was just thinking? "It would be great to visit a creepy, mostly abandoned colony right now." Because the first several times we had to answer a distress call or had a mission that took us to these outposts weren't bad enough.

At least there are no Reapers or Collectors or whatever we usually run into while investigating sites like this. So maybe it is a little nicer than the places Shepard usually takes us.

Of course I could have just jinxed us.


Prose/Brackets Sample: TDM

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